public void attach(Vector2 position, float maxSpeed) { if (armIndex >= maxTentacles) { armIndex = 0; } LineRenderer lineRenderer = armArray[armIndex]; lineRenderer.enabled = true; lineRenderer.SetPosition(0, transform.position); //lineRenderer.SetPosition(1, position); Tentacle tentacle = lineRenderer.GetComponent <Tentacle>(); StartCoroutine(tentacle.ExtendTentacle(extensionTime, position)); armIndex++; }