// If player is attacking and hits a tentacle, destroy it. void OnTriggerEnter(Collider other) { if ((other.transform.name == "Collide") && ((this.transform.name == "col1") || (this.transform.name == "col2"))) { if (pCtrl.isAttacking) { tnt.DestroyMe(); } else { pStats.life -= 10; } } }