private void SelectEvent(Collider collider)
 {
     if (collider.CompareTag("ActiveCoupler"))
     {
         couplerManager.UncoupleListener(collider);
     }
     else if (collider.CompareTag("Engine"))
     {
         player.RollingStockListener(collider);
     }
     else if (collider.CompareTag("RollingStock"))
     {
         player.RollingStockListener(collider);
     }
     else if (collider.CompareTag("Lever"))
     {
         switchManager.TurnHandSwitchListener(collider);
     }
 }