private void Start() { _customizationLocalInfo = PlayerCustomizationLocalInfo.LoadFromFile(); if (_customizationLocalInfo == null || !_customizationLocalInfo.Custom) { if (_customizationLocalInfo == null) { _customizationLocalInfo = new PlayerCustomizationLocalInfo(); } // Randomize _customizationLocalInfo.Custom = true; _customizationLocalInfo.Gender = Random.Range(0, 2); if (_customizationLocalInfo.Gender == (int)Gender.Male) { _customizationLocalInfo.HairIndex = Random.Range(0, _manHairs.GetComponentsInChildren <Button>(true).Length); } else { _customizationLocalInfo.HairIndex = Random.Range(0, _womanHairs.GetComponentsInChildren <Button>(true).Length); } _customizationLocalInfo.SkinColorSliderValue = (float)Random.Range(0f, 1f); _customizationLocalInfo.HairColorSliderValue = (float)Random.Range(0f, 1f); _customizationLocalInfo.ClothColorSliderValue = (float)Random.Range(0f, 1f); } // Apply Customization if (_customizationLocalInfo.Gender == (int)Gender.Female) { _genderSwitch.isOn = false; //Changes to opposite value and makes isOn == true _genderSwitch.AnimateSwitch(); } else { _genderSwitch.isOn = true; //Changes to opposite value and makes isOn == false _genderSwitch.AnimateSwitch(); } SetHairIndex(_customizationLocalInfo.HairIndex); _skinColorSlider.SetSliderValue(_customizationLocalInfo.SkinColorSliderValue); _hairColorSlider.SetSliderValue(_customizationLocalInfo.HairColorSliderValue); _clothColorSlider.SetSliderValue(_customizationLocalInfo.ClothColorSliderValue); OnSkinColorChange(); OnHairColorChange(); OnClothColorChange(); }