private void HandleSwitchGroupReady(string[] msg)
    {
        if (NotInClientScene())
        {
            int groupId = Int32.Parse(msg[1]);

            SwitchManager manager = GameObject.FindObjectOfType <SwitchManager>();
            manager.CallAction(groupId);
        }
    }
    private void HandleSwitchGroupReady(string[] msg)
    {
        Scene currentScene = SceneManager.GetActiveScene();

        if (currentScene.name == "ClientScene")
        {
            return;
        }
        int           groupId = Int32.Parse(msg[1]);
        SwitchManager manager = GameObject.FindGameObjectWithTag("SwitchManager").GetComponent <SwitchManager>();

        manager.CallAction(groupId);
    }