private void HandleSwitchGroupReady(string[] msg) { if (NotInClientScene()) { int groupId = Int32.Parse(msg[1]); SwitchManager manager = GameObject.FindObjectOfType <SwitchManager>(); manager.CallAction(groupId); } }
private void HandleSwitchGroupReady(string[] msg) { Scene currentScene = SceneManager.GetActiveScene(); if (currentScene.name == "ClientScene") { return; } int groupId = Int32.Parse(msg[1]); SwitchManager manager = GameObject.FindGameObjectWithTag("SwitchManager").GetComponent <SwitchManager>(); manager.CallAction(groupId); }