Example #1
0
 void FixedUpdate()
 {
     if (snakeUpdatePeriod > snakeUpdateInterval)
     {
         if (snakeController != null)
         {
             snakeController.AdvanceOneStep();
         }
         snakeUpdatePeriod = 0;
     }
     snakeUpdatePeriod += UnityEngine.Time.deltaTime;
 }