Example #1
0
 void Update()
 {
     if (Session.Status != SessionStatus.Tracking)
     {
         int lostTrackingSleepTimeout = 15;
         Screen.sleepTimeout = lostTrackingSleepTimeout;
         return;
     }
     Screen.sleepTimeout = SleepTimeout.NeverSleep;
     ProcessTouches();
     scoreboard.SetScore(snakeController.GetLength());
 }
 void Update()
 {
     // The session status must be Tracking in order to access the Frame.
     if (Session.Status != SessionStatus.Tracking)
     {
         int lostTrackingSleepTimeout = 15;
         Screen.sleepTimeout = lostTrackingSleepTimeout;
         return;
     }
     Screen.sleepTimeout = SleepTimeout.NeverSleep;
     ProcessTouches();
     scoreboard.SetScore(snakeController.GetLength());
 }
    // Update is called once per frame
    void Update()
    {
        // The tracking state must be FrameTrackingState.Tracking in order to access the Frame.
        if (Frame.TrackingState != TrackingState.Tracking)
        {
            const int LOST_TRACKING_SLEEP_TIMEOUT = 15;
            Screen.sleepTimeout = LOST_TRACKING_SLEEP_TIMEOUT;
            return;
        }
        Screen.sleepTimeout = SleepTimeout.NeverSleep;


        ProcessNewPlanes();
        ProcessTouches();
        scoreboard.SetScore(snakeController.GetLength());
    }
Example #4
0
    void Update()
    {
        // Detecte si le téléphone est en mouvement ou non
        if (Session.Status != SessionStatus.Tracking)
        {
            int lostTrackingSleepTimeout = 15;
            Screen.sleepTimeout = lostTrackingSleepTimeout;
            return;
        }
        Screen.sleepTimeout = SleepTimeout.NeverSleep;

        // Add to the end of Update()
        ProcessTouches();

        scoreboard.SetScore(snakeController.GetLength());
    }