void FixedUpdate() { if (snakeUpdatePeriod > snakeUpdateInterval) { if (snakeController != null) { snakeController.AdvanceOneStep(); } snakeUpdatePeriod = 0; } snakeUpdatePeriod += UnityEngine.Time.deltaTime; }
void FixedUpdate() { if (snakeUpdatePeriod > snakeUpdateInterval) { if (snakeController != null) { snakeController.AdvanceOneStep(); } snakeUpdatePeriod = 0; } snakeUpdatePeriod += UnityEngine.Time.deltaTime; }