private void Update() { if (pauseGame) { Time.timeScale = 0; } else { Time.timeScale = currentTimeScale; } if (dead || pauseGame) { return; } Timer(); currentTimeScale = Mathf.Clamp(currentTimeScale, 0, 20f); if (Input.GetKeyDown(KeyCode.Escape)) { gameBoard.SetActive(true); resultText.text = "Pause"; PauseGame(); } lengthText.text = SnakeController.BodyLength().ToString(); }