Example #1
0
        private void StateChange(SimulationEvent e)
        {
            // If the parent dies, kill the docked children

            //objectProxies = bbClient.GetObjectProxies(); // update my objects record

            string objectID = ((StringValue)e["ObjectID"]).value;
            string state    = ((StringValue)e["NewState"]).value;

            List <string> ids;

            if (state == "Dead" && objectProxies.ContainsKey(objectID))
            {
                ids = ((StringListValue)objectProxies[objectID]["DockedObjects"].GetDataValue()).strings;
                foreach (string id in ids)
                {
                    distClient.PutEvent(SimUtility.BuildStateChangeEvent(ref simModel, time, id, "Dead"));
                }
                ids = ((StringListValue)objectProxies[objectID]["DockedWeapons"].GetDataValue()).strings;
                foreach (string id in ids)
                {
                    distClient.PutEvent(SimUtility.BuildStateChangeEvent(ref simModel, time, id, "Dead"));
                }
            }
        }
Example #2
0
        private void TimeTick(SimulationEvent e)
        {
            time = ((IntegerValue)e["Time"]).value;

            DataValue dv = null;

            SimulationObjectProxy targetProx = null;
            Vec3D targetLoc = new Vec3D(0, 0, 0);
            SimulationObjectProxy obProx = null;

            bool   selfDefenseStartAttack;
            string selfDefenseCapability;
            string selfDefenseTargetID;
            Dictionary <string, Dictionary <string, List <AttackCollectionValue.AttackValue> > > currentAttackCollection = new Dictionary <string, Dictionary <string, List <AttackCollectionValue.AttackValue> > >();
            //[ [TargetID]/[ CapabilityUsed]/[List of Attacks] ]
            Dictionary <string, List <AttackCollectionValue.AttackValue> > attacksToRemove = new Dictionary <string, List <AttackCollectionValue.AttackValue> >();

            // [AttackerID]/[List of attacks to remove]
            //as you clean up attacks, add them to this list.  once done iterating over targets, go through this list and update the attacks in the keys.
            foreach (string id in objectProxies.Keys)
            {
                obProx = objectProxies[id];
                //Generate Attack dictionary
                AttackCollectionValue attacks = (AttackCollectionValue)obProx["CurrentAttacks"].GetDataValue();

                foreach (AttackCollectionValue.AttackValue av in attacks.GetCurrentAttacks())
                {
                    if (!currentAttackCollection.ContainsKey(av.targetObjectId))
                    {
                        currentAttackCollection.Add(av.targetObjectId, new Dictionary <string, List <AttackCollectionValue.AttackValue> >());
                    }
                    if (!currentAttackCollection[av.targetObjectId].ContainsKey(av.capabilityName))
                    {
                        currentAttackCollection[av.targetObjectId].Add(av.capabilityName, new List <AttackCollectionValue.AttackValue>());
                    }
                    currentAttackCollection[av.targetObjectId][av.capabilityName].Add(av); //store pointer
                }

                selfDefenseStartAttack = ((BooleanValue)obProx["SelfDefenseStartAttack"].GetDataValue()).value;

                if (selfDefenseStartAttack)
                {
                    selfDefenseCapability = ((StringValue)obProx["SelfDefenseCapability"].GetDataValue()).value;
                    selfDefenseTargetID   = ((StringValue)obProx["SelfDefenseTargetID"].GetDataValue()).value;

                    targetProx = objectProxies[selfDefenseTargetID];

                    if (((AttackCollectionValue)obProx["CurrentAttacks"].GetDataValue()).GetCurrentAttacks().Count == 0 &&
                        ((StringValue)obProx["State"].GetDataValue()).value != "Dead" &&
                        ((StringValue)targetProx["State"].GetDataValue()).value != "Dead")
                    {
                        AttackObject(id, selfDefenseTargetID, selfDefenseCapability, 100, true);
                        if (((StringValue)obProx["AttackState"].GetDataValue()).value == "")
                        {
                            SendSelfDefenseAttackStarted(id, selfDefenseTargetID);
                        }
                    }
                }
            }

            foreach (string targetID in objectProxies.Keys)
            {
                targetProx = objectProxies[targetID];
                string currentState = ((StringValue)objectProxies[targetID]["State"].GetDataValue()).value;
                dv = targetProx["AttackState"].GetDataValue();
                if (((StringValue)dv).value == "BEING_ATTACKED")
                {
                    if (!currentAttackCollection.ContainsKey(targetID))
                    {
                        currentAttackCollection.Add(targetID, new Dictionary <string, List <AttackCollectionValue.AttackValue> >());
                        //this should not happen, or we're in trouble
                    }
                    int capabilitiesCompleted = 0; //this gets incremented as you add to attacksToRemove
                    foreach (String capability in currentAttackCollection[targetID].Keys)
                    {
                        //update attack windows for each attack object?
                        int attackEndTime = -1;
                        foreach (AttackCollectionValue.AttackValue av in currentAttackCollection[targetID][capability])
                        {
                            if (attackEndTime == -1)
                            {
                                attackEndTime = av.attackStartTime + av.attackTimeWindow;
                            }
                            else
                            {
                                attackEndTime = Math.Min(attackEndTime, av.attackStartTime + av.attackTimeWindow);
                            }
                        }
                        int newDuration = attackEndTime - time;
                        foreach (AttackCollectionValue.AttackValue av in currentAttackCollection[targetID][capability])
                        {
                            av.attackTimeWindow = attackEndTime - av.attackStartTime;// newDuration;
                        }

                        //check attack window vs current time
                        if (time >= attackEndTime)
                        {
                            //cleanup if needed

                            //add attacks to remove list

                            foreach (AttackCollectionValue.AttackValue av in currentAttackCollection[targetID][capability])
                            {
                                if (!attacksToRemove.ContainsKey(av.attackingObjectId))
                                {
                                    attacksToRemove.Add(av.attackingObjectId, new List <AttackCollectionValue.AttackValue>());
                                }
                                attacksToRemove[av.attackingObjectId].Add(av);
                            }

                            //check vulnerabilities
                            VulnerabilityValue targetVul = (VulnerabilityValue)targetProx["Vulnerability"].GetDataValue();
                            bool          attackSuccess  = false;
                            List <string> capabilitiesApplied;
                            List <string> attackers = new List <string>();

                            foreach (VulnerabilityValue.Transition t in targetVul.transitions)
                            {
                                foreach (String cap in t.GetAppliedCapabilities())
                                {
                                    if (!currentAttackCollection[targetID].ContainsKey(cap))
                                    {
                                        continue; //workaround for issue at USF; for some reason capability was not added to current attack collection.
                                    }
                                    foreach (AttackCollectionValue.AttackValue val in currentAttackCollection[targetID][cap])
                                    {
                                        string attackerID = val.attackingObjectId;
                                        if (!attackers.Contains(attackerID))
                                        {
                                            attackers.Add(attackerID);
                                        }
                                    }
                                }
                                if (t.ConditionsMet())
                                {
                                    capabilitiesApplied = t.GetAppliedCapabilities();
                                    // Send state change
                                    string          newState = t.state;
                                    SimulationEvent sc       = SimulationEventFactory.BuildEvent(ref simModel, "StateChange");
                                    ((StringValue)sc["ObjectID"]).value = targetID;
                                    ((StringValue)sc["NewState"]).value = newState;
                                    ((IntegerValue)sc["Time"]).value    = time;
                                    distClient.PutEvent(sc);
                                    foreach (string attackerID in attackers)
                                    {
                                        distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                                               time,
                                                                                               ((StringValue)(objectProxies[attackerID]["OwnerID"].GetDataValue())).value,
                                                                                               attackerID + " has succesfully engaged " + targetID));
                                        distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                                               time,
                                                                                               ((StringValue)(targetProx["OwnerID"].GetDataValue())).value,
                                                                                               targetID + " has been succesfully engaged by " + attackerID));

                                        ScoringDB.UpdateScore_StateChange(new ScoringDB.ActorFrame(attackerID,
                                                                                                   StateDB.physicalObjects[attackerID].speciesName,
                                                                                                   StateDB.physicalObjects[attackerID].ownerID,
                                                                                                   StateDB.physicalObjects[attackerID].activeRegions),
                                                                          currentState,
                                                                          t.state,
                                                                          new ScoringDB.ActorFrame(targetID,
                                                                                                   StateDB.physicalObjects[targetID].speciesName,
                                                                                                   StateDB.physicalObjects[targetID].ownerID,
                                                                                                   StateDB.physicalObjects[targetID].activeRegions));
                                    }


                                    t.ClearAppliedEffects();

                                    distClient.PutEvent(SimUtility.BuildHistory_AttackedObjectReportEvent(ref simModel,
                                                                                                          time,
                                                                                                          targetID,
                                                                                                          targetLoc,
                                                                                                          true,
                                                                                                          t.state));
                                    distClient.PutEvent(SimUtility.BuildAttackSucceededEvent(ref simModel, time, attackers[0], targetID, newState, capabilitiesApplied));
                                    attackSuccess = true;
                                    break;
                                }
                            }
                            //send messages
                            if (!attackSuccess)
                            {
                                foreach (String attackerID in attackers)
                                {
                                    distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                                           time,
                                                                                           ((StringValue)(objectProxies[attackerID]["OwnerID"].GetDataValue())).value,
                                                                                           attackerID + " has failed in engagement of " + targetID));
                                    distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                                           time,
                                                                                           ((StringValue)(targetProx["OwnerID"].GetDataValue())).value,
                                                                                           targetID + " has been unsuccesfully engaged by " + attackerID));
                                }
                                foreach (VulnerabilityValue.Transition t in targetVul.transitions)
                                {
                                    t.ClearAppliedEffects();
                                }

                                distClient.PutEvent(SimUtility.BuildHistory_AttackedObjectReportEvent(ref simModel,
                                                                                                      time,
                                                                                                      targetID,
                                                                                                      targetLoc,
                                                                                                      false,
                                                                                                      ""));
                            }

                            capabilitiesCompleted++;
                            //if there are more capabilities being applied than this one, don't remove target's attack state.
                            if (currentAttackCollection[targetID].Count - capabilitiesCompleted == 0)
                            {// this occurs when all attacks will be removed in this loop
                                dv = targetProx["AttackState"].GetDataValue();
                                ((StringValue)dv).value = "";
                                targetProx["AttackState"].SetDataValue(dv);
                            }
                        }
                    }

                    foreach (string attackerID in attacksToRemove.Keys)
                    {
                        SimulationObjectProxy attackerProxy = objectProxies[attackerID];
                        if (attackerProxy != null)
                        {
                            AttackCollectionValue acv = attackerProxy["CurrentAttacks"].GetDataValue() as AttackCollectionValue;
                            foreach (AttackCollectionValue.AttackValue attackVal in attacksToRemove[attackerID])
                            {
                                if (!acv.RemoveAttack(attackVal))
                                {
                                    acv.RemoveAttack(attackVal.capabilityName, attackVal.targetObjectId, attackVal.attackingObjectId, attackVal.attackStartTime);
                                }
                            }

                            attackerProxy["CurrentAttacks"].SetDataValue(acv);
                            if (((BooleanValue)attackerProxy["IsWeapon"].GetDataValue()).value)
                            {
                                distClient.PutEvent(SimUtility.BuildStateChangeEvent(ref simModel, time, attackerID, "Dead"));
                            }
                        }
                    }

                    if (capabilitiesCompleted > 0)
                    {//some attacks were removed, actually remove them from the currentAttackCollection, update attacker list.
                     //update attack lists (this will require some iteration over the attacks.
                        List <string> attackers = null;
                        dv        = targetProx["AttackerList"].GetDataValue();
                        attackers = ((StringListValue)dv).strings;
                        attackers.Clear();

                        foreach (String capability in currentAttackCollection[targetID].Keys)
                        {
                            foreach (AttackCollectionValue.AttackValue av in currentAttackCollection[targetID][capability])
                            {
                                if (!attackers.Contains(av.attackingObjectId))
                                {
                                    attackers.Add(av.attackingObjectId);
                                }
                            }
                        }

                        ((StringListValue)dv).strings = attackers;
                        targetProx["AttackerList"].SetDataValue(dv);
                    }
                }
            }
        }
Example #3
0
        /*
         * private CapabilityValue.Effect FindCapabilityEffect(CapabilityValue cap, VulnerabilityValue vuln)
         * {
         *  List<string> vulnNames = new List<string>();
         *
         *  foreach (VulnerabilityValue.Transition t in vuln.transitions)
         *  {
         *      foreach (VulnerabilityValue.TransitionCondition tc in t.conditions)
         *      {
         *          if (!vulnNames.Contains(tc.capability))
         *          {
         *              vulnNames.Add(tc.capability);
         *          }
         *      }
         *  }
         *
         *  foreach (CapabilityValue.Effect e in cap.effects)
         *  {
         *      if (vulnNames.Contains(e.name))
         *      {
         *          return e;
         *      }
         *  }
         *  return null;
         * }*/

        private void TimeTick(SimulationEvent e)
        {
            if (objectProxies == null)
            {
                objectProxies = bbClient.GetObjectProxies();
            }
            time = ((IntegerValue)e["Time"]).value;

            DataValue dv = null;

            SimulationObjectProxy obProx = null, targetProx = null;

            Vec3D  myLoc;
            Vec3D  targetLoc;
            string targetID;
            bool   isWeapon = false;
            bool   pursueStarted;

            CapabilityValue    capabilities;
            VulnerabilityValue vulnerabilities;

            CapabilityValue.Effect effect;
            double        distance;
            LocationValue location;

            foreach (string id in objectProxies.Keys)
            {
                obProx = objectProxies[id];

                // update the StateDB info

                if (StateDB.physicalObjects[id].ownerID == "")
                {
                    string owner = ((StringValue)obProx["OwnerID"].GetDataValue()).value;
                    if (StateDB.decisionMakers.ContainsKey(owner))
                    {
                        StateDB.physicalObjects[id].ownerID = owner;
                    }
                }

                if (StateDB.physicalObjects[id].speciesName == "")
                {
                    string speciesName = ((StringValue)obProx["ClassName"].GetDataValue()).value;
                    StateDB.physicalObjects[id].speciesName = speciesName;
                }

                if (StateDB.physicalObjects[id].ownerID != "" && StateDB.physicalObjects[id].teamName == "")
                {
                    if (StateDB.decisionMakers[StateDB.physicalObjects[id].ownerID].team != null)
                    {
                        StateDB.physicalObjects[id].teamName = StateDB.decisionMakers[StateDB.physicalObjects[id].ownerID].team.id;
                    }
                }

                if (((StringValue)obProx["AttackState"].GetDataValue()).value == "BEING_ATTACKED")
                {
                    continue;
                }

                AttackCollectionValue attCV = (AttackCollectionValue)obProx["CurrentAttacks"].GetDataValue();
                if (attCV.GetCurrentSelfDefenseAttacks().Count == 0)
                //if (((StringValue)obProx["AttackTargetID"].GetDataValue()).value == "")
                {
                    dv = obProx["SelfDefenseStartAttack"].GetDataValue();
                    ((BooleanValue)dv).value = false;
                    obProx["SelfDefenseStartAttack"].SetDataValue(dv);

                    dv = obProx["SelfDefenseCapability"].GetDataValue();
                    ((StringValue)dv).value = "";
                    obProx["SelfDefenseCapability"].SetDataValue(dv);

                    dv = obProx["SelfDefenseTargetID"].GetDataValue();
                    ((StringValue)dv).value = "";
                    obProx["SelfDefenseTargetID"].SetDataValue(dv);
                }

                if (((BooleanValue)obProx["SelfDefenseStartAttack"].GetDataValue()).value == true)
                {
                    continue;
                }

                isWeapon      = ((BooleanValue)obProx["IsWeapon"].GetDataValue()).value;
                pursueStarted = ((BooleanValue)obProx["PursueStarted"].GetDataValue()).value;
                targetID      = ((StringValue)obProx["PursueTargetID"].GetDataValue()).value;

                capabilities = (CapabilityValue)obProx["Capability"].GetDataValue();

                if (isWeapon && pursueStarted && objectProxies.ContainsKey(targetID))
                {
                    targetProx = objectProxies[targetID];

                    location = (LocationValue)obProx["Location"].GetDataValue();
                    if (!location.exists)
                    {
                        continue;
                    }
                    myLoc = new Vec3D(location);

                    location = (LocationValue)targetProx["Location"].GetDataValue();
                    if (!location.exists)
                    {
                        continue;
                    }
                    targetLoc = new Vec3D(location);

                    distance = myLoc.ScalerDistanceTo(targetLoc);


                    vulnerabilities = (VulnerabilityValue)targetProx["Vulnerability"].GetDataValue();

                    //string cap = FindCapability(capabilities, vulnerabilities);
                    effect = SimUtility.FindCapabilityEffect(capabilities, vulnerabilities);
                    if (effect != null && distance < effect.range)
                    {
                        dv = obProx["SelfDefenseStartAttack"].GetDataValue();
                        ((BooleanValue)dv).value = true;
                        obProx["SelfDefenseStartAttack"].SetDataValue(dv);

                        dv = obProx["SelfDefenseCapability"].GetDataValue();
                        ((StringValue)dv).value = effect.name;
                        obProx["SelfDefenseCapability"].SetDataValue(dv);

                        dv = obProx["SelfDefenseTargetID"].GetDataValue();
                        ((StringValue)dv).value = targetID;
                        obProx["SelfDefenseTargetID"].SetDataValue(dv);
                    }
                    else if (effect == null && distance < 1)
                    {
                        distClient.PutEvent(SimUtility.BuildStateChangeEvent(ref simModel, time, id, "Dead"));
                    }

                    continue;
                }

                string ownerID = ((StringValue)obProx["OwnerID"].GetDataValue()).value;
                if (StateDB.decisionMakers.ContainsKey(ownerID))
                {
                    StateDB.DecisionMaker thisDM  = StateDB.decisionMakers[ownerID];
                    List <string>         targets = ((StringListValue)obProx["TargetsInRange"].GetDataValue()).strings;

                    //if (targets.Count == 0)
                    //{
                    //    continue;
                    //}
                    foreach (string target in targets)
                    {
                        SimulationObjectProxy obProx2 = objectProxies[target];
                        string ownerID2 = ((StringValue)obProx2["OwnerID"].GetDataValue()).value;
                        if (!StateDB.decisionMakers.ContainsKey(ownerID2))
                        {
                            continue;
                        }
                        StateDB.DecisionMaker thatDM = StateDB.decisionMakers[ownerID2];
                        vulnerabilities = (VulnerabilityValue)obProx2["Vulnerability"].GetDataValue();
                        effect          = SimUtility.FindCapabilityEffect(capabilities, vulnerabilities);

                        if (effect != null && thisDM.isHostile(thatDM) && !thisDM.isHuman)
                        {
                            dv = obProx["SelfDefenseStartAttack"].GetDataValue();
                            ((BooleanValue)dv).value = true;
                            obProx["SelfDefenseStartAttack"].SetDataValue(dv);

                            dv = obProx["SelfDefenseCapability"].GetDataValue();
                            ((StringValue)dv).value = effect.name;
                            obProx["SelfDefenseCapability"].SetDataValue(dv);

                            dv = obProx["SelfDefenseTargetID"].GetDataValue();
                            ((StringValue)dv).value = target;
                            obProx["SelfDefenseTargetID"].SetDataValue(dv);
                            break;
                        }
                    }
                }
            }
        }