Example #1
0
        private void TransferObject(SimulationEvent e)
        {
            string objectID            = ((StringValue)e["ObjectID"]).value;
            SimulationObjectProxy prox = objectProxies[objectID];

            string userID = ((StringValue)e["UserID"]).value;

            string donerUserID = ((StringValue)e["DonorUserID"]).value;

            prox["OwnerID"].SetDataValue(DataValueFactory.BuildString(userID));

            StateDB.physicalObjects[objectID].ownerID = userID;

            distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                   time,
                                                                   userID,
                                                                   String.Format("Ownership of {0} has been transferred from {1} to {2}", objectID, donerUserID, userID)));
            distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                   time,
                                                                   donerUserID,
                                                                   String.Format("Ownership of {0} has been transferred from {1} to {2}", objectID, donerUserID, userID)));
        }
Example #2
0
        private void TimeTick(SimulationEvent e)
        {
            time = ((IntegerValue)e["Time"]).value;

            DataValue dv = null;

            SimulationObjectProxy targetProx = null;
            Vec3D targetLoc = new Vec3D(0, 0, 0);
            SimulationObjectProxy obProx = null;

            bool   selfDefenseStartAttack;
            string selfDefenseCapability;
            string selfDefenseTargetID;
            Dictionary <string, Dictionary <string, List <AttackCollectionValue.AttackValue> > > currentAttackCollection = new Dictionary <string, Dictionary <string, List <AttackCollectionValue.AttackValue> > >();
            //[ [TargetID]/[ CapabilityUsed]/[List of Attacks] ]
            Dictionary <string, List <AttackCollectionValue.AttackValue> > attacksToRemove = new Dictionary <string, List <AttackCollectionValue.AttackValue> >();

            // [AttackerID]/[List of attacks to remove]
            //as you clean up attacks, add them to this list.  once done iterating over targets, go through this list and update the attacks in the keys.
            foreach (string id in objectProxies.Keys)
            {
                obProx = objectProxies[id];
                //Generate Attack dictionary
                AttackCollectionValue attacks = (AttackCollectionValue)obProx["CurrentAttacks"].GetDataValue();

                foreach (AttackCollectionValue.AttackValue av in attacks.GetCurrentAttacks())
                {
                    if (!currentAttackCollection.ContainsKey(av.targetObjectId))
                    {
                        currentAttackCollection.Add(av.targetObjectId, new Dictionary <string, List <AttackCollectionValue.AttackValue> >());
                    }
                    if (!currentAttackCollection[av.targetObjectId].ContainsKey(av.capabilityName))
                    {
                        currentAttackCollection[av.targetObjectId].Add(av.capabilityName, new List <AttackCollectionValue.AttackValue>());
                    }
                    currentAttackCollection[av.targetObjectId][av.capabilityName].Add(av); //store pointer
                }

                selfDefenseStartAttack = ((BooleanValue)obProx["SelfDefenseStartAttack"].GetDataValue()).value;

                if (selfDefenseStartAttack)
                {
                    selfDefenseCapability = ((StringValue)obProx["SelfDefenseCapability"].GetDataValue()).value;
                    selfDefenseTargetID   = ((StringValue)obProx["SelfDefenseTargetID"].GetDataValue()).value;

                    targetProx = objectProxies[selfDefenseTargetID];

                    if (((AttackCollectionValue)obProx["CurrentAttacks"].GetDataValue()).GetCurrentAttacks().Count == 0 &&
                        ((StringValue)obProx["State"].GetDataValue()).value != "Dead" &&
                        ((StringValue)targetProx["State"].GetDataValue()).value != "Dead")
                    {
                        AttackObject(id, selfDefenseTargetID, selfDefenseCapability, 100, true);
                        if (((StringValue)obProx["AttackState"].GetDataValue()).value == "")
                        {
                            SendSelfDefenseAttackStarted(id, selfDefenseTargetID);
                        }
                    }
                }
            }

            foreach (string targetID in objectProxies.Keys)
            {
                targetProx = objectProxies[targetID];
                string currentState = ((StringValue)objectProxies[targetID]["State"].GetDataValue()).value;
                dv = targetProx["AttackState"].GetDataValue();
                if (((StringValue)dv).value == "BEING_ATTACKED")
                {
                    if (!currentAttackCollection.ContainsKey(targetID))
                    {
                        currentAttackCollection.Add(targetID, new Dictionary <string, List <AttackCollectionValue.AttackValue> >());
                        //this should not happen, or we're in trouble
                    }
                    int capabilitiesCompleted = 0; //this gets incremented as you add to attacksToRemove
                    foreach (String capability in currentAttackCollection[targetID].Keys)
                    {
                        //update attack windows for each attack object?
                        int attackEndTime = -1;
                        foreach (AttackCollectionValue.AttackValue av in currentAttackCollection[targetID][capability])
                        {
                            if (attackEndTime == -1)
                            {
                                attackEndTime = av.attackStartTime + av.attackTimeWindow;
                            }
                            else
                            {
                                attackEndTime = Math.Min(attackEndTime, av.attackStartTime + av.attackTimeWindow);
                            }
                        }
                        int newDuration = attackEndTime - time;
                        foreach (AttackCollectionValue.AttackValue av in currentAttackCollection[targetID][capability])
                        {
                            av.attackTimeWindow = attackEndTime - av.attackStartTime;// newDuration;
                        }

                        //check attack window vs current time
                        if (time >= attackEndTime)
                        {
                            //cleanup if needed

                            //add attacks to remove list

                            foreach (AttackCollectionValue.AttackValue av in currentAttackCollection[targetID][capability])
                            {
                                if (!attacksToRemove.ContainsKey(av.attackingObjectId))
                                {
                                    attacksToRemove.Add(av.attackingObjectId, new List <AttackCollectionValue.AttackValue>());
                                }
                                attacksToRemove[av.attackingObjectId].Add(av);
                            }

                            //check vulnerabilities
                            VulnerabilityValue targetVul = (VulnerabilityValue)targetProx["Vulnerability"].GetDataValue();
                            bool          attackSuccess  = false;
                            List <string> capabilitiesApplied;
                            List <string> attackers = new List <string>();

                            foreach (VulnerabilityValue.Transition t in targetVul.transitions)
                            {
                                foreach (String cap in t.GetAppliedCapabilities())
                                {
                                    if (!currentAttackCollection[targetID].ContainsKey(cap))
                                    {
                                        continue; //workaround for issue at USF; for some reason capability was not added to current attack collection.
                                    }
                                    foreach (AttackCollectionValue.AttackValue val in currentAttackCollection[targetID][cap])
                                    {
                                        string attackerID = val.attackingObjectId;
                                        if (!attackers.Contains(attackerID))
                                        {
                                            attackers.Add(attackerID);
                                        }
                                    }
                                }
                                if (t.ConditionsMet())
                                {
                                    capabilitiesApplied = t.GetAppliedCapabilities();
                                    // Send state change
                                    string          newState = t.state;
                                    SimulationEvent sc       = SimulationEventFactory.BuildEvent(ref simModel, "StateChange");
                                    ((StringValue)sc["ObjectID"]).value = targetID;
                                    ((StringValue)sc["NewState"]).value = newState;
                                    ((IntegerValue)sc["Time"]).value    = time;
                                    distClient.PutEvent(sc);
                                    foreach (string attackerID in attackers)
                                    {
                                        distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                                               time,
                                                                                               ((StringValue)(objectProxies[attackerID]["OwnerID"].GetDataValue())).value,
                                                                                               attackerID + " has succesfully engaged " + targetID));
                                        distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                                               time,
                                                                                               ((StringValue)(targetProx["OwnerID"].GetDataValue())).value,
                                                                                               targetID + " has been succesfully engaged by " + attackerID));

                                        ScoringDB.UpdateScore_StateChange(new ScoringDB.ActorFrame(attackerID,
                                                                                                   StateDB.physicalObjects[attackerID].speciesName,
                                                                                                   StateDB.physicalObjects[attackerID].ownerID,
                                                                                                   StateDB.physicalObjects[attackerID].activeRegions),
                                                                          currentState,
                                                                          t.state,
                                                                          new ScoringDB.ActorFrame(targetID,
                                                                                                   StateDB.physicalObjects[targetID].speciesName,
                                                                                                   StateDB.physicalObjects[targetID].ownerID,
                                                                                                   StateDB.physicalObjects[targetID].activeRegions));
                                    }


                                    t.ClearAppliedEffects();

                                    distClient.PutEvent(SimUtility.BuildHistory_AttackedObjectReportEvent(ref simModel,
                                                                                                          time,
                                                                                                          targetID,
                                                                                                          targetLoc,
                                                                                                          true,
                                                                                                          t.state));
                                    distClient.PutEvent(SimUtility.BuildAttackSucceededEvent(ref simModel, time, attackers[0], targetID, newState, capabilitiesApplied));
                                    attackSuccess = true;
                                    break;
                                }
                            }
                            //send messages
                            if (!attackSuccess)
                            {
                                foreach (String attackerID in attackers)
                                {
                                    distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                                           time,
                                                                                           ((StringValue)(objectProxies[attackerID]["OwnerID"].GetDataValue())).value,
                                                                                           attackerID + " has failed in engagement of " + targetID));
                                    distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                                           time,
                                                                                           ((StringValue)(targetProx["OwnerID"].GetDataValue())).value,
                                                                                           targetID + " has been unsuccesfully engaged by " + attackerID));
                                }
                                foreach (VulnerabilityValue.Transition t in targetVul.transitions)
                                {
                                    t.ClearAppliedEffects();
                                }

                                distClient.PutEvent(SimUtility.BuildHistory_AttackedObjectReportEvent(ref simModel,
                                                                                                      time,
                                                                                                      targetID,
                                                                                                      targetLoc,
                                                                                                      false,
                                                                                                      ""));
                            }

                            capabilitiesCompleted++;
                            //if there are more capabilities being applied than this one, don't remove target's attack state.
                            if (currentAttackCollection[targetID].Count - capabilitiesCompleted == 0)
                            {// this occurs when all attacks will be removed in this loop
                                dv = targetProx["AttackState"].GetDataValue();
                                ((StringValue)dv).value = "";
                                targetProx["AttackState"].SetDataValue(dv);
                            }
                        }
                    }

                    foreach (string attackerID in attacksToRemove.Keys)
                    {
                        SimulationObjectProxy attackerProxy = objectProxies[attackerID];
                        if (attackerProxy != null)
                        {
                            AttackCollectionValue acv = attackerProxy["CurrentAttacks"].GetDataValue() as AttackCollectionValue;
                            foreach (AttackCollectionValue.AttackValue attackVal in attacksToRemove[attackerID])
                            {
                                if (!acv.RemoveAttack(attackVal))
                                {
                                    acv.RemoveAttack(attackVal.capabilityName, attackVal.targetObjectId, attackVal.attackingObjectId, attackVal.attackStartTime);
                                }
                            }

                            attackerProxy["CurrentAttacks"].SetDataValue(acv);
                            if (((BooleanValue)attackerProxy["IsWeapon"].GetDataValue()).value)
                            {
                                distClient.PutEvent(SimUtility.BuildStateChangeEvent(ref simModel, time, attackerID, "Dead"));
                            }
                        }
                    }

                    if (capabilitiesCompleted > 0)
                    {//some attacks were removed, actually remove them from the currentAttackCollection, update attacker list.
                     //update attack lists (this will require some iteration over the attacks.
                        List <string> attackers = null;
                        dv        = targetProx["AttackerList"].GetDataValue();
                        attackers = ((StringListValue)dv).strings;
                        attackers.Clear();

                        foreach (String capability in currentAttackCollection[targetID].Keys)
                        {
                            foreach (AttackCollectionValue.AttackValue av in currentAttackCollection[targetID][capability])
                            {
                                if (!attackers.Contains(av.attackingObjectId))
                                {
                                    attackers.Add(av.attackingObjectId);
                                }
                            }
                        }

                        ((StringListValue)dv).strings = attackers;
                        targetProx["AttackerList"].SetDataValue(dv);
                    }
                }
            }
        }
Example #3
0
        private void AttackObject(string attackerID, string targetID, string capabilityName, int percentageApplied, bool isSelfDefense)
        {
            DataValue dv = null;


            //AD Note: on 9/23/09, we decided that Vulnerabilities would now have an "EngagementDuration", which is the Vulnerability
            // version of Capability's "AttackDuration".  If an EngagementDuration exists, it will override a Capability's AttackDuration.

            SimulationObjectProxy attackerProx = objectProxies[attackerID];
            SimulationObjectProxy targetProx   = objectProxies[targetID];

            CapabilityValue    attackerCap = (CapabilityValue)attackerProx["Capability"].GetDataValue();
            VulnerabilityValue targetVul   = (VulnerabilityValue)targetProx["Vulnerability"].GetDataValue();

            // Check to see if this attack can start

            if (((StringValue)attackerProx["AttackState"].GetDataValue()).value == "BEING_ATTACKED")
            {
                distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                       time,
                                                                       ((StringValue)(attackerProx["OwnerID"].GetDataValue())).value,
                                                                       attackerID + " is being engaged -- it can't initiate an engagement."));

                return;
            }
            if (targetVul.transitions.Count == 0)
            {
                distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                       time,
                                                                       ((StringValue)(attackerProx["OwnerID"].GetDataValue())).value,
                                                                       attackerID + " can't engage " + targetID + " -- object has no vulnerabilities."));
                return;
            }

            //AD 11/16/2009: New Attack Logic: Allow for partial capabilities to be applied to attacks.

            AttackCollectionValue attackCollection = (AttackCollectionValue)attackerProx["CurrentAttacks"].GetDataValue();
            int attackDuration = -1;

            AttackCollectionValue.AttackValue newAttack = new AttackCollectionValue.AttackValue(time, attackDuration, targetID, attackerID, capabilityName, percentageApplied, isSelfDefense);
            string errMsg = String.Empty;

            attackDuration = ((IntegerValue)attackerProx["AttackDuration"].GetDataValue()).value;
            int  defenseDuration  = ((IntegerValue)targetProx["EngagementDuration"].GetDataValue()).value;
            int  attackTimeWindow = attackDuration;
            bool attackSuccess    = true;

            if (defenseDuration > 0)
            {
                attackTimeWindow = defenseDuration;
            }
            Console.WriteLine("AttackObject: Attack duration for " + attackerID + " is " + attackDuration.ToString());
            Console.WriteLine("AttackObject: Attack duration for attack is " + attackTimeWindow.ToString());
            newAttack.attackTimeWindow = attackTimeWindow;

            if (attackCollection.AddAttack(newAttack, out errMsg) == false)
            {
                string msg = "The attack between " + attackerID + " and " + targetID + " encountered the following problem: " + errMsg;
                distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                       time,
                                                                       ((StringValue)(attackerProx["OwnerID"].GetDataValue())).value,
                                                                       msg));
                attackSuccess = false;
            }
            else if (errMsg != String.Empty)
            {
                string msg = "The attack between " + attackerID + " and " + targetID + " encountered the following problem: " + errMsg;
                distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                       time,
                                                                       ((StringValue)(attackerProx["OwnerID"].GetDataValue())).value,
                                                                       msg));
            }
            else //success
            {
                dv = targetProx["AttackState"].GetDataValue();
                ((StringValue)dv).value = "BEING_ATTACKED";
                targetProx["AttackState"].SetDataValue(dv);

                dv = targetProx["AttackerList"].GetDataValue();
                ((StringListValue)dv).strings.Add(attackerID);
                targetProx["AttackerList"].SetDataValue(dv);
            }



            if (!attackSuccess)
            {
                attackerProx["CurrentAttacks"].SetDataValue(attackCollection); //set below if attackSuccess is true
                return;
            }


            //End new attack logic.


            //
            Vec3D  attackerPosition = new Vec3D((LocationValue)attackerProx["Location"].GetDataValue());
            Vec3D  targetPosition   = new Vec3D((LocationValue)targetProx["Location"].GetDataValue());
            double distance         = attackerPosition.ScalerDistanceTo(targetPosition); //FIX find actual diatance

            int appliedIntensity = -1;
            List <CapabilityValue.Effect> capabilities = attackerCap.GetOrderedEffectsByCapability(capabilityName);

            foreach (CapabilityValue.Effect eff in capabilities)
            {
                if (eff.name == capabilityName && distance <= eff.range)
                {
                    int r = random.Next(0, 100);
                    if (r <= ((int)(eff.probability * 100)))
                    {
                        appliedIntensity           = Convert.ToInt32(Math.Round(((double)eff.intensity * (double)newAttack.percentageApplied / 100), MidpointRounding.AwayFromZero));
                        newAttack.appliedIntensity = appliedIntensity;
                        targetVul.ApplyEffect(eff.name, appliedIntensity, distance, ref random);
                    }
                    //break outside of the if because if the probability failed, you dont want a second chance with a different range.
                    break; //break because we only want to apply the first range found that satisfied the distance restraint
                }
            }
            attackerProx["CurrentAttacks"].SetDataValue(attackCollection);
            targetProx["Vulnerability"].SetDataValue((DataValue)targetVul);


            distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                   time,
                                                                   ((StringValue)(attackerProx["OwnerID"].GetDataValue())).value,
                                                                   attackerID + " has engaged " + targetID));
            distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                   time,
                                                                   ((StringValue)(targetProx["OwnerID"].GetDataValue())).value,
                                                                   targetID + " has been engaged by " + attackerID));

            distClient.PutEvent(SimUtility.BuildHistory_AttackerObjectReportEvent(ref simModel,
                                                                                  time,
                                                                                  attackerID,
                                                                                  attackerPosition,
                                                                                  targetID,
                                                                                  targetPosition,
                                                                                  capabilityName,
                                                                                  appliedIntensity));
        }