private void ActivateContent(string chapterName)
 {
     emptyText.gameObject.SetActive(false);
     content.SetActive(true);
     chapterNameText.text  = chapterName;
     creditsText.text      = SavePrefs.GetCreditsAmount(slotNumber);
     runnerPortrait.sprite = Resources.Load <Sprite>("Characters/Runner" + SavePrefs.GetCurrentRunnerId(slotNumber).ToString() + "-Portrait");
     hackerPortrait.sprite = Resources.Load <Sprite>("Characters/Hacker" + SavePrefs.GetCurrentRunnerId(slotNumber).ToString() + "-Portrait");
 }