public void populateEnemyObject() { prevMove = -1; // Previous move doesn't exist because just started if (prefs.GetPrefBool("Sparring")) { // If training, populate with player's stats -1 each populateSparringEnemyObject(); } else { PlayerRank = prefs.GetPref("PlayerRank"); if (PlayerRank >= 3) { populateRank2EnemyObject(); } if (PlayerRank == 2) { populateRank2EnemyObject(); // CHANGE THIS BACK TO RANK 1 ENEMY LATER // populateRank1EnemyObject(); } else { populateRank2EnemyObject(); // CHANGE THIS BACK T C ENEMY LATER // populateRankCEnemyObject(); } } }
public void populateEnemyObject() { prevMove = -1; // Previous move doesn't exist because just started turnCounter = 0; Dazed = false; if (prefs.GetPrefBool("Sparring")) { // If training, populate with player's stats -1 each populateSparringEnemyObject(); } else { PlayerRank = prefs.GetPref("PlayerRank"); Debug.Log("player rank: " + PlayerRank); if (PlayerRank == 1) { Debug.Log("POPULATE CHAMPION"); populateRankCEnemyObject(); } else if (PlayerRank == 2) { Debug.Log("POPULATE RANK1"); populateRank1EnemyObject(); } else { Debug.Log("POPULATE RANK2"); populateRank2EnemyObject(); } } }
public void populatePlayerObject() { PWR = prefs.GetPref("PlayerPower"); SPD = prefs.GetPref("PlayerSpeed"); TGH = prefs.GetPref("PlayerTough"); SundayPunch = prefs.GetPrefBool("NewAbility1"); ButterBee = prefs.GetPrefBool("NewAbility2"); DynamiteBlow = false; prevMove = -1; // Previous move doesn't exist because just started populateDerivedValues(); }