private void ActivateContent(string chapterName) { emptyText.gameObject.SetActive(false); content.SetActive(true); chapterNameText.text = chapterName; creditsText.text = SavePrefs.GetCreditsAmount(slotNumber); runnerPortrait.sprite = Resources.Load <Sprite>("Characters/Runner" + SavePrefs.GetCurrentRunnerId(slotNumber).ToString() + "-Portrait"); hackerPortrait.sprite = Resources.Load <Sprite>("Characters/Hacker" + SavePrefs.GetCurrentRunnerId(slotNumber).ToString() + "-Portrait"); }