void LoadInvetory() { if (SaveLoadSystem.SaveExists("Inventory")) { GiveItems(SaveLoadSystem.Load <List <Item> >("Inventory")); } }
void Load() { if (SaveLoadSystem.SaveExists("CollectedItems")) { CollectedItems = SaveLoadSystem.Load <HashSet <string> >("CollectedItems"); } }
public void LoadCharacterStats() { if (SaveLoadSystem.SaveExists("PlayerStats")) { SaveCharacterStats stats = SaveLoadSystem.Load <SaveCharacterStats>("PlayerStats"); this.Health = stats.Health; this.Stamina = stats.Stamina; } }
public void NewGame(int index) { if (SaveLoadSystem.SaveExists("Inventory") || SaveLoadSystem.SaveExists("CollectedItems")) { SaveLoadSystem.DeleteAllSavedFiles(); } PlayerPrefs.DeleteAll(); loadingScreen.SetActive(true); mainMenuPanel.SetActive(false); loadingDelay = true; sceneIndex = index; continueGame.SetActive(false); backMusic.volume = 0f; }
private void Start() { backMusic.volume = 0.5f; if (SaveLoadSystem.SaveExists("Inventory") || SaveLoadSystem.SaveExists("CollectedItems")) { continueGame.SetActive(true); EventSystem.current.SetSelectedGameObject(continueGame); } else { continueGame.SetActive(false); newGame.GetComponent <Button>().Select(); EventSystem.current.SetSelectedGameObject(newGame); } Time.timeScale = 1; }