static public void OCQDOQQOQQ(RoadObjectScript target) { ODDQQCODQO.OCQCQDDQQD(target.transform); List <ODODDQQO> arr = ODDQQCODQO.OOQDQCCQDQ(false); target.OOQQQCODCQ(arr, ODDQQCODQO.ODQQOCCOQC(arr), ODDQQCODQO.OCQCOCOODD(arr)); Transform mySideObject = ODOCQDQQCO(target); OQDCCDCOCC(target.OOCQCQDOQO, target.transform, target.OQDCCCOCOD(), target.OOQDOOQQ, target.OOQQQOQO, target.raise, target, mySideObject); target.ODODDDOO = true; }
static public void OQOQQDQOQQ(sideObjectScript scr, int index, RoadObjectScript target, Transform go) { string n = go.gameObject.name; Transform p = go.parent; if (go != null) { MonoBehaviour.DestroyImmediate(go.gameObject); } List <ODODDQQO> arr = ODDQQCODQO.OOQDQCCQDQ(false); ODODDQQO so = (ODODDQQO)arr[index]; OCOCDDQDQQ(n, p, so, index, target); GameObject goi = null; if (so.ODOQQCQDOO != "") { goi = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.ODOQQCQDOO), typeof(GameObject)); } GameObject ODOOCCODOC = null; if (so.ODCDOOQDDD != "") { ODOOCCODOC = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.ODCDOOQDDD), typeof(GameObject)); } GameObject ODDDDCOCDD = null; if (so.ODCCOCQQOD != "") { ODDDDCOCDD = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.ODCCOCQQOD), typeof(GameObject)); } ODDQQCODQO.ODQDQQQCOD(target.OOCQCQDOQO, target.transform, target.OQDCCCOCOD(), target.OOQDOOQQ, index, target.raise, goi, ODOOCCODOC, ODDDDCOCDD); arr = null; }
public static void OCQDOQQOQQ(RoadObjectScript target) { ODDQQCODQO.OCQCQDDQQD(target.transform); List<ODODDQQO> arr = ODDQQCODQO.OOQDQCCQDQ(false); target.OOQQQCODCQ(arr, ODDQQCODQO.ODQQOCCOQC(arr), ODDQQCODQO.OCQCOCOODD(arr)); Transform mySideObject = ODOCQDQQCO(target); OQDCCDCOCC(target.OOCQCQDOQO, target.transform, target.OQDCCCOCOD(), target.OOQDOOQQ, target.OOQQQOQO, target.raise, target, mySideObject); target.ODODDDOO = true; }
public static void OQOQQDQOQQ(sideObjectScript scr, int index, RoadObjectScript target, Transform go) { string n = go.gameObject.name; Transform p = go.parent; if(go != null){ MonoBehaviour.DestroyImmediate(go.gameObject); } List<ODODDQQO> arr = ODDQQCODQO.OOQDQCCQDQ(false); ODODDQQO so = (ODODDQQO)arr[index]; OCOCDDQDQQ(n, p, so, index, target); GameObject goi = null; if(so.ODOQQCQDOO != "") goi = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.ODOQQCQDOO), typeof(GameObject)); GameObject ODOOCCODOC = null; if(so.ODCDOOQDDD != "") ODOOCCODOC = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.ODCDOOQDDD), typeof(GameObject)); GameObject ODDDDCOCDD = null; if(so.ODCCOCQQOD != "") ODDDDCOCDD = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.ODCCOCQQOD), typeof(GameObject)); ODDQQCODQO.ODQDQQQCOD(target.OOCQCQDOQO, target.transform, target.OQDCCCOCOD(), target.OOQDOOQQ, index, target.raise, goi, ODOOCCODOC, ODDDDCOCDD); arr = null; }