static private void ODQQCODDCD(RoadObjectScript target) { EditorUtility.DisplayProgressBar("Build EasyRoads3D Object - " + target.gameObject.name, "Initializing", 0); RoadObjectScript[] scripts = (RoadObjectScript[])FindObjectsOfType(typeof(RoadObjectScript)); List <Transform> rObj = new List <Transform>(); #if UNITY_4_3 #else //Undo.RegisterUndo(ODDDCQCDCO.terrain.terrainData, "EasyRoads3D Terrain leveling"); #endif foreach (RoadObjectScript script in scripts) { if (script.transform != target.transform) { rObj.Add(script.transform); } } if (target.ODODQOQO == null) { target.ODODQOQO = target.OQDDQQDOOD.OOCODCOOQC(); target.ODODQOQOInt = target.OQDDQQDOOD.ODQODCCOOO(); } target.ODOCDCQOCC(0.5f, true, false); List <tPoint> hitOCDODCDDQO = target.OQDDQQDOOD.ODQCDQCQQO(Vector3.zero, target.raise, target.obj, target.OOQDOOQQ, rObj, target.handleVegetation); List <Vector3> changeArr = new List <Vector3>(); float stepsf = Mathf.Floor(hitOCDODCDDQO.Count / 10); int steps = Mathf.RoundToInt(stepsf); for (int i = 0; i < 10; i++) { changeArr = target.OQDDQQDOOD.OCODCCDDQQ(hitOCDODCDDQO, i * steps, steps, changeArr); EditorUtility.DisplayProgressBar("Build EasyRoads3D Object - " + target.gameObject.name, "Updating Terrain", i * 10); } changeArr = target.OQDDQQDOOD.OCODCCDDQQ(hitOCDODCDDQO, 10 * steps, hitOCDODCDDQO.Count - (10 * steps), changeArr); target.OQDDQQDOOD.OCODODCQCO(changeArr, rObj); target.OCCQQCQCCD(); EditorUtility.ClearProgressBar(); }