예제 #1
0
    static public void OCQDOQQOQQ(RoadObjectScript target)
    {
        ODDQQCODQO.OCQCQDDQQD(target.transform);

        List <ODODDQQO> arr = ODDQQCODQO.OOQDQCCQDQ(false);

        target.OOQQQCODCQ(arr, ODDQQCODQO.ODQQOCCOQC(arr), ODDQQCODQO.OCQCOCOODD(arr));
        Transform mySideObject = ODOCQDQQCO(target);

        OQDCCDCOCC(target.OOCQCQDOQO, target.transform, target.OQDCCCOCOD(), target.OOQDOOQQ, target.OOQQQOQO, target.raise, target, mySideObject);



        target.ODODDDOO = true;
    }
예제 #2
0
    static public void OQOQQDQOQQ(sideObjectScript scr, int index, RoadObjectScript target, Transform go)
    {
        string    n = go.gameObject.name;
        Transform p = go.parent;

        if (go != null)
        {
            MonoBehaviour.DestroyImmediate(go.gameObject);
        }
        List <ODODDQQO> arr = ODDQQCODQO.OOQDQCCQDQ(false);
        ODODDQQO        so  = (ODODDQQO)arr[index];

        OCOCDDQDQQ(n, p, so, index, target);

        GameObject goi = null;

        if (so.ODOQQCQDOO != "")
        {
            goi = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.ODOQQCQDOO), typeof(GameObject));
        }
        GameObject ODOOCCODOC = null;

        if (so.ODCDOOQDDD != "")
        {
            ODOOCCODOC = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.ODCDOOQDDD), typeof(GameObject));
        }
        GameObject ODDDDCOCDD = null;

        if (so.ODCCOCQQOD != "")
        {
            ODDDDCOCDD = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.ODCCOCQQOD), typeof(GameObject));
        }

        ODDQQCODQO.ODQDQQQCOD(target.OOCQCQDOQO, target.transform, target.OQDCCCOCOD(), target.OOQDOOQQ, index, target.raise, goi, ODOOCCODOC, ODDDDCOCDD);
        arr = null;
    }
    public static void OCQDOQQOQQ(RoadObjectScript target)
    {
        ODDQQCODQO.OCQCQDDQQD(target.transform);

        List<ODODDQQO> arr = ODDQQCODQO.OOQDQCCQDQ(false);
        target.OOQQQCODCQ(arr, ODDQQCODQO.ODQQOCCOQC(arr), ODDQQCODQO.OCQCOCOODD(arr));
        Transform mySideObject = ODOCQDQQCO(target);
        OQDCCDCOCC(target.OOCQCQDOQO, target.transform, target.OQDCCCOCOD(), target.OOQDOOQQ, target.OOQQQOQO, target.raise, target, mySideObject);

        target.ODODDDOO = true;
    }
    public static void OQOQQDQOQQ(sideObjectScript scr, int index, RoadObjectScript target, Transform go)
    {
        string n = go.gameObject.name;
        Transform p = go.parent;

        if(go != null){
        MonoBehaviour.DestroyImmediate(go.gameObject);
        }
        List<ODODDQQO> arr = ODDQQCODQO.OOQDQCCQDQ(false);
        ODODDQQO so = (ODODDQQO)arr[index];

        OCOCDDQDQQ(n, p, so, index, target);

        GameObject goi  = null;
        if(so.ODOQQCQDOO != "") goi =  (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.ODOQQCQDOO), typeof(GameObject));
        GameObject ODOOCCODOC = null;
        if(so.ODCDOOQDDD != "") ODOOCCODOC = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.ODCDOOQDDD), typeof(GameObject));
        GameObject ODDDDCOCDD = null;
        if(so.ODCCOCQQOD != "") ODDDDCOCDD =  (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.ODCCOCQQOD), typeof(GameObject));

        ODDQQCODQO.ODQDQQQCOD(target.OOCQCQDOQO, target.transform, target.OQDCCCOCOD(), target.OOQDOOQQ, index, target.raise, goi, ODOOCCODOC, ODDDDCOCDD);
        arr = null;
    }