public void Local_BleedChange(float amount) { if (this.humanBodyTakeDamage) { this.humanBodyTakeDamage._bleedingLevel = amount; } if (base.localControlled) { RPOS.SetPlaqueActive("PlaqueBleeding", this.humanBodyTakeDamage._bleedingLevel > 0f); } }
public void Local_BleedChange(float amount) { if (this.humanBodyTakeDamage) { this.humanBodyTakeDamage._bleedingLevel = amount; } if (base.localControlled) { RPOS.SetPlaqueActive("PlaqueBleeding", this.humanBodyTakeDamage._bleedingLevel > 0f); } }