public void FinishBandage() { this.bandageStartTime = -1f; RPOS.SetActionProgress(false, null, 0f); int numWant = 1; if (base.Consume(ref numWant)) { base.inventory.RemoveItem(base.slot); } base.itemRepresentation.Action(3, uLink.RPCMode.Server); }
public virtual void Primary(ref HumanController.InputSample sample) { this.lastFramePrimary = true; sample.crouch = true; sample.walk = 0f; sample.strafe = 0f; sample.jump = false; sample.sprint = false; if (this.bandageStartTime == -1f) { this.StartBandage(); } float num = Time.time - this.bandageStartTime; float progress = Mathf.Clamp((float)(num / base.datablock.bandageDuration), (float)0f, (float)1f); string label = string.Empty; bool flag = base.datablock.DoesGiveBlood(); bool flag2 = base.datablock.DoesBandage(); if (flag2 && !flag) { label = "Bandaging..."; } else if (flag2 && flag) { label = "Bandage + Transfusion..."; } else if (!flag2 && flag) { label = "Transfusing..."; } RPOS.SetActionProgress(true, label, progress); if (progress >= 1f) { this.FinishBandage(); } }
public virtual void Primary(ref HumanController.InputSample sample) { this.lastFramePrimary = true; sample.crouch = true; sample.walk = 0f; sample.strafe = 0f; sample.jump = false; sample.sprint = false; if (this.bandageStartTime == -1f) { this.StartBandage(); } float single = Time.time - this.bandageStartTime; float single1 = Mathf.Clamp(single / (T)this.datablock.bandageDuration, 0f, 1f); string empty = string.Empty; bool flag = this.datablock.DoesGiveBlood(); bool flag1 = this.datablock.DoesBandage(); if (flag1 && !flag) { empty = "Bandaging..."; } else if (flag1 && flag) { empty = "Bandage + Transfusion..."; } else if (!flag1 && flag) { empty = "Transfusing..."; } RPOS.SetActionProgress(true, empty, single1); if (single1 >= 1f) { this.FinishBandage(); } }
public void CancelBandage() { RPOS.SetActionProgress(false, null, 0f); this.bandageStartTime = -1f; }