void OnPlay()
 {
     GameText.text = "";
     ISGamePlay    = true;
     StartButton.SetActive(false);
     QuitButton.SetActive(false);
 }
 void OnGameComplete()
 {
     ISGamePlay    = false;
     GameText.text = "GAME COMPLETED...";
     StartButton.SetActive(false);
     QuitButton.SetActive(true);
 }
 void OnMenu()
 {
     ISGamePlay    = false;
     GameText.text = " LET'S PLAY";
     StartButton.SetActive(true);
     buttonText.text = "PLAY";
     QuitButton.SetActive(true);
 }
Example #4
0
 public void Process(GameObject ToWin)
 {
     ReStartButton.SetActive(true);
     QuitButton.SetActive(true);
     ToWin.SetActive(true);
     player1.SetActive(false);
     player2.SetActive(false);
 }
 void OnGameOver()
 {
     ISGamePlay    = false;
     GameText.text = "GAME OVER...";
     StartButton.SetActive(true);
     buttonText.text = "RESTART";
     QuitButton.SetActive(false);
 }
Example #6
0
 public void gameStart()
 {
     StartButton.SetActive(false);
     QuitButton.SetActive(false);
     gameActiveState = true;
     PauseButton.SetActive(true);
     hide(nextLevelImage);
     hide(levelImage);
 }
Example #7
0
    void Start()
    {
        GetComponent <CanvasGroup>().alpha = 0;
        QuitButton.SetActive(false);

        RectTransform canvasTransform = ParentCanvas.GetComponent <RectTransform>();

        Overlay.GetComponent <RectTransform>().sizeDelta = new Vector2(canvasTransform.rect.width, canvasTransform.rect.height * 1.25f);

        Overlay.GetComponent <RectTransform>().anchoredPosition = Vector2.zero;
    }
Example #8
0
 public void gameEnd()
 {
     StartButton.SetActive(false);
     RestartButton.SetActive(true);
     QuitButton.SetActive(true);
     gameActiveState = false;
     PauseButton.SetActive(false);
     if (((int)(GameObject.FindWithTag("Player").transform.position.z - 18) / 10) >= boundaryScore)
     {
         show(nextLevelImage);
     }
 }
Example #9
0
    public void ShowPopupForLevelComplete(int numberOfStars)
    {
        YesButton.SetActive(false);
        NoButton.SetActive(false);
        ContinueButton.SetActive(true);
        QuitButton.SetActive(true);
        Description.gameObject.SetActive(false);
        StarsPanel.SetActive(true);

        Heading.text = "LEVEL COMPLETE";
        ShowPopup();
        StartCoroutine(ShowStars(numberOfStars));
    }
Example #10
0
 public void gameActiveStateSwitch()
 {
     if (gameActiveState)
     {
         gameActiveState = false;
         pauseText.text  = "Return";
         RestartButton.SetActive(true);
         QuitButton.SetActive(true);
     }
     else if (!gameActiveState)
     {
         gameActiveState = true;
         pauseText.text  = "Pause";
         RestartButton.SetActive(false);
         QuitButton.SetActive(false);
     }
 }