void OnPlay() { GameText.text = ""; ISGamePlay = true; StartButton.SetActive(false); QuitButton.SetActive(false); }
void OnGameComplete() { ISGamePlay = false; GameText.text = "GAME COMPLETED..."; StartButton.SetActive(false); QuitButton.SetActive(true); }
void OnMenu() { ISGamePlay = false; GameText.text = " LET'S PLAY"; StartButton.SetActive(true); buttonText.text = "PLAY"; QuitButton.SetActive(true); }
public void Process(GameObject ToWin) { ReStartButton.SetActive(true); QuitButton.SetActive(true); ToWin.SetActive(true); player1.SetActive(false); player2.SetActive(false); }
void OnGameOver() { ISGamePlay = false; GameText.text = "GAME OVER..."; StartButton.SetActive(true); buttonText.text = "RESTART"; QuitButton.SetActive(false); }
public void gameStart() { StartButton.SetActive(false); QuitButton.SetActive(false); gameActiveState = true; PauseButton.SetActive(true); hide(nextLevelImage); hide(levelImage); }
void Start() { GetComponent <CanvasGroup>().alpha = 0; QuitButton.SetActive(false); RectTransform canvasTransform = ParentCanvas.GetComponent <RectTransform>(); Overlay.GetComponent <RectTransform>().sizeDelta = new Vector2(canvasTransform.rect.width, canvasTransform.rect.height * 1.25f); Overlay.GetComponent <RectTransform>().anchoredPosition = Vector2.zero; }
public void gameEnd() { StartButton.SetActive(false); RestartButton.SetActive(true); QuitButton.SetActive(true); gameActiveState = false; PauseButton.SetActive(false); if (((int)(GameObject.FindWithTag("Player").transform.position.z - 18) / 10) >= boundaryScore) { show(nextLevelImage); } }
public void ShowPopupForLevelComplete(int numberOfStars) { YesButton.SetActive(false); NoButton.SetActive(false); ContinueButton.SetActive(true); QuitButton.SetActive(true); Description.gameObject.SetActive(false); StarsPanel.SetActive(true); Heading.text = "LEVEL COMPLETE"; ShowPopup(); StartCoroutine(ShowStars(numberOfStars)); }
public void gameActiveStateSwitch() { if (gameActiveState) { gameActiveState = false; pauseText.text = "Return"; RestartButton.SetActive(true); QuitButton.SetActive(true); } else if (!gameActiveState) { gameActiveState = true; pauseText.text = "Pause"; RestartButton.SetActive(false); QuitButton.SetActive(false); } }