void OnPlay() { GameText.text = ""; ISGamePlay = true; StartButton.SetActive(false); QuitButton.SetActive(false); }
public PrecisionGazeMouseForm() { InitializeComponent(); QuitButton.Select(); log.Debug("Application starting"); // Set the default mode ModeBox.SelectedIndex = 0; controller = new MouseController(this); controller.setMode(MouseController.Mode.EYEX_AND_EVIACAM); controller.setMovement(MouseController.Movement.HOTKEY); controller.Sensitivity = SensitivityInput.Value; movementHotKey = (Keys)Enum.Parse(typeof(Keys), Properties.Settings.Default.MovementKey); clickHotKey = (Keys)Enum.Parse(typeof(Keys), Properties.Settings.Default.ClickOnKey); pauseHotKey = (Keys)Enum.Parse(typeof(Keys), Properties.Settings.Default.PauseOnKey); eViacamKey = (Keys)Enum.Parse(typeof(Keys), Properties.Settings.Default.eViacamKey); _globalKeyboardHook = new GlobalKeyboardHook(); _globalKeyboardHook.KeyboardPressed += OnKeyPressed; overlay = new OverlayForm(controller); overlay.ShowWarpBar = warpBar.Checked; overlay.ShowGazeTracker = gazeTracker.Checked; overlay.ShowIfTracking(); Timer refreshTimer = new System.Windows.Forms.Timer(); refreshTimer.Tick += new EventHandler(RefreshScreen); refreshTimer.Interval = 33; refreshTimer.Start(); }
public override void Render() { base.Render(); PlayButton.Render(); QuitButton.Render(); _title.Render(); }
/// <summary> /// Draws the Start screen and its elements. /// </summary> /// <param name="spriteBatch"> /// The SpriteBatch object used to draw with. /// </param> public override void Draw(SpriteBatch spriteBatch) { // Draw the backdrop. spriteBatch.Draw( backdrop, new Rectangle(0, 0, Game1.WindowWidth, Game1.WindowHeight), backdropColour); // Draw the buttons. StartButton.Draw(spriteBatch, "Start"); LeaderboardButton.Draw(spriteBatch, "Leaderboard"); QuitButton.Draw(spriteBatch, "Quit"); // Draw the game title text and version number. spriteBatch.DrawString( subtextFont, "v1.1.0.0", subtextPosition, Color.MediumAquamarine); spriteBatch.DrawString( textFont, "Wall Dodger", textPosition, Color.Aquamarine); }
private void ShowMainMenu() { this.Width = 337; this.Height = 493; HiScoreScreenActivated = false; pointsText.Visible = false; nameText.Visible = false; label4.Text = "o"; label3.Text = "l"; label2.Text = "o"; label5.Text = "u"; MemoryLabel.Text = "Memory"; MemoryLabel.Left = 38; MemoryLabel.Top = 88; label1.Show(); label2.Show(); label3.Show(); label4.Show(); label5.Show(); label6.Show(); MemoryLabel.Show(); StartButton.Show(); HiScoresButton.Text = "Hi-Score"; HiScoresButton.Show(); QuitButton.Show(); mainMenuTimer.Start(); PlayHome(); }
void OnGameComplete() { ISGamePlay = false; GameText.text = "GAME COMPLETED..."; StartButton.SetActive(false); QuitButton.SetActive(true); }
private void load() { QuitButton quitButton; Add(quitButton = new QuitButton { Origin = Anchor.BottomRight, Anchor = Anchor.BottomRight, Action = () => exitAction = true }); var text = quitButton.Children.OfType <SpriteText>().First(); AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(quitButton)); AddUntilStep(() => text.IsPresent && !exitAction, "Text visible"); AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One)); AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible"); AddStep("Trigger exit action", () => { exitAction = false; InputManager.MoveMouseTo(quitButton); InputManager.PressButton(MouseButton.Left); }); AddStep("Early release", () => InputManager.ReleaseButton(MouseButton.Left)); AddAssert("action not triggered", () => !exitAction); AddStep("Trigger exit action", () => InputManager.PressButton(MouseButton.Left)); AddUntilStep(() => exitAction, $"{nameof(quitButton.Action)} was triggered"); }
private void KeyCombinationQuit(object sender, KeyEventArgs e) { if (e.Alt && e.KeyCode == Keys.F4) { e.Handled = true; QuitButton.PerformClick(); } }
void OnGameOver() { ISGamePlay = false; GameText.text = "GAME OVER..."; StartButton.SetActive(true); buttonText.text = "RESTART"; QuitButton.SetActive(false); }
void OnMenu() { ISGamePlay = false; GameText.text = " LET'S PLAY"; StartButton.SetActive(true); buttonText.text = "PLAY"; QuitButton.SetActive(true); }
public void Process(GameObject ToWin) { ReStartButton.SetActive(true); QuitButton.SetActive(true); ToWin.SetActive(true); player1.SetActive(false); player2.SetActive(false); }
public void gameStart() { StartButton.SetActive(false); QuitButton.SetActive(false); gameActiveState = true; PauseButton.SetActive(true); hide(nextLevelImage); hide(levelImage); }
// Use this for initialization void Start() { Button play = PlayButton.GetComponent <Button>(); play.onClick.AddListener(Play); Button quit = QuitButton.GetComponent <Button>(); quit.onClick.AddListener(Quit); }
protected override void CreateAllButtonsByOrder() { // Create Buttons m_ScreenSettingsButton = new ScreenSettingsButton(ScreenMenu, this, m_ScreenSettingsScreen); m_PlayerNumberButton = new PlayerNumberButton(ScreenMenu); m_SoundSettingsButton = new SoundSettingsButton(ScreenMenu, this, m_SoundSettingsScreen); m_PlayButton = new PlayButton(ScreenMenu, this); m_QuitButton = new QuitButton(ScreenMenu); }
void Start() { Button playbtn = PlayButton.GetComponent <Button>(); playbtn.onClick.AddListener(StartOnClick); Button quitbtn = QuitButton.GetComponent <Button>(); quitbtn.onClick.AddListener(QuitOnClick); }
void Start() { GetComponent <CanvasGroup>().alpha = 0; QuitButton.SetActive(false); RectTransform canvasTransform = ParentCanvas.GetComponent <RectTransform>(); Overlay.GetComponent <RectTransform>().sizeDelta = new Vector2(canvasTransform.rect.width, canvasTransform.rect.height * 1.25f); Overlay.GetComponent <RectTransform>().anchoredPosition = Vector2.zero; }
public void gameEnd() { StartButton.SetActive(false); RestartButton.SetActive(true); QuitButton.SetActive(true); gameActiveState = false; PauseButton.SetActive(false); if (((int)(GameObject.FindWithTag("Player").transform.position.z - 18) / 10) >= boundaryScore) { show(nextLevelImage); } }
public void ShowPopupForLevelComplete(int numberOfStars) { YesButton.SetActive(false); NoButton.SetActive(false); ContinueButton.SetActive(true); QuitButton.SetActive(true); Description.gameObject.SetActive(false); StarsPanel.SetActive(true); Heading.text = "LEVEL COMPLETE"; ShowPopup(); StartCoroutine(ShowStars(numberOfStars)); }
/// <summary> /// Method ini berfungsi untuk inisialisasi. /// </summary> void Start() { PlayerPrefs.SetString("previousScene", "MainMenuScene"); Button startGameBtn = StartGameButton.GetComponent <Button> (); Button prefBtn = PreferenceButton.GetComponent <Button>(); Button creditBtn = CreditButton.GetComponent <Button> (); Button quitBtn = QuitButton.GetComponent <Button> (); startGameBtn.onClick.AddListener(startGameBtnOnClick); prefBtn.onClick.AddListener(prefBtnOnClick); creditBtn.onClick.AddListener(creditBtnOnClick); quitBtn.onClick.AddListener(quitBtnOnClick); }
// Use this for initialization void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); } else { instance = this; } //Sceneを遷移してもオブジェクトが消えないようにする DontDestroyOnLoad(this.gameObject); }
private void HideMainMenu() { mainMenuTimer.Stop(); label1.Hide(); label2.Hide(); label3.Hide(); label4.Hide(); label5.Hide(); label6.Hide(); MemoryLabel.Hide(); StartButton.Hide(); HiScoresButton.Hide(); QuitButton.Hide(); }
// Use this for initialization void Start() { Debug.Log("star1"); Button play = PlayButton.GetComponent <Button>(); Button help = HelpButton.GetComponent <Button>(); Button quit = QuitButton.GetComponent <Button>(); Debug.Log("star2"); play.onClick.AddListener(Letplay); help.onClick.AddListener(HELP); quit.onClick.AddListener(Leave); Debug.Log("star3"); }
private void Start() { StartButton = StartButton.GetComponent <Button>(); OptionsButton = OptionsButton.GetComponent <Button>(); LoadButton = LoadButton.GetComponent <Button>(); QuitButton = QuitButton.GetComponent <Button>(); StartButton.onClick.AddListener(StartClick); OptionsButton.onClick.AddListener(OptionsClick); LoadButton.onClick.AddListener(LoadClick); QuitButton.onClick.AddListener(QuitClick); Screen.SetResolution(1440, 900, false); }
public void gameActiveStateSwitch() { if (gameActiveState) { gameActiveState = false; pauseText.text = "Return"; RestartButton.SetActive(true); QuitButton.SetActive(true); } else if (!gameActiveState) { gameActiveState = true; pauseText.text = "Pause"; RestartButton.SetActive(false); QuitButton.SetActive(false); } }
// Use this for initialization void Start() { Button pauseBtn = pauseButton.GetComponent <Button>(); Button continueBtn = continueButton.GetComponent <Button>(); Button restartBtn = restartButton.GetComponent <Button>(); Button restartBtn2 = restartButton2.GetComponent <Button>(); Button menuBtn1 = mainMenuButton1.GetComponent <Button>(); Button menuBtn2 = mainMenuButton2.GetComponent <Button>(); Button QuitBtn = QuitButton.GetComponent <Button>(); Button nextLvlBtn = nextLvlButton.GetComponent <Button>(); //Calls the TaskOnClick/TaskWithParameters method when you click the Button pauseBtn.onClick.AddListener(pauseButtonFunction); continueBtn.onClick.AddListener(ContinueGame); restartBtn.onClick.AddListener(restartCurrentScene); restartBtn2.onClick.AddListener(restartCurrentScene2); menuBtn1.onClick.AddListener(toMainMenuScene); menuBtn2.onClick.AddListener(toMainMenuScene); QuitBtn.onClick.AddListener(quitTheGame); nextLvlBtn.onClick.AddListener(nextLvl); if (PlayerPrefs.GetInt("musicOn") == 1) { musicToggle.isOn = true; } else { musicToggle.isOn = false; } if (PlayerPrefs.GetInt("soundOn") == 1) { soundToggle.isOn = true; } else { soundToggle.isOn = false; } musicToggle.onValueChanged.AddListener((value) => pauseMusic(value)); soundToggle.onValueChanged.AddListener((value) => muteSounds(value)); tutorialContinueButton.SetActive(false); player = GameObject.FindGameObjectsWithTag("Player")[0]; }
public PrecisionGazeMouseForm() { InitializeComponent(); QuitButton.Select(); // Set the default mode ModeBox.SelectedIndex = 0; controller = new MouseController(this); controller.setMode((MouseController.Mode)ModeBox.SelectedIndex); controller.setMovement(MouseController.Movement.HOTKEY); hotKey = Keys.F3; _globalKeyboardHook = new GlobalKeyboardHook(); _globalKeyboardHook.KeyboardPressed += OnKeyPressed; Timer refreshTimer = new System.Windows.Forms.Timer(); refreshTimer.Tick += new EventHandler(RefreshScreen); refreshTimer.Interval = 33; refreshTimer.Start(); }
public PrecisionGazeMouseForm() { log.Debug("PrecisionGazeMouseForm constructor starting"); InitializeComponent(); QuitButton.Select(); controller = new MouseController(SetMousePosition); _globalKeyboardHook = new GlobalKeyboardHook(); _globalKeyboardHook.KeyboardPressed += OnKeyPressed; overlay = new OverlayForm(controller); overlay.ShowWarpBar = warpBar.Checked; overlay.ShowGazeTracker = gazeTracker.Checked; overlay.ShowIfTracking(); Timer refreshTimer = new System.Windows.Forms.Timer(); refreshTimer.Tick += new EventHandler(RefreshScreen); refreshTimer.Interval = 33; refreshTimer.Start(); if (Properties.Settings.Default.ContinuousMovement) { ChooseContinuousMovement(); } else { ChooseHotkeyMovement(); } controller.Sensitivity = SensitivityInput.Value; updateModeFromSelectedMode(); movementHotKey = (Keys)Enum.Parse(typeof(Keys), Properties.Settings.Default.MovementKey); clickHotKey = (Keys)Enum.Parse(typeof(Keys), Properties.Settings.Default.ClickOnKey); pauseHotKey = (Keys)Enum.Parse(typeof(Keys), Properties.Settings.Default.PauseOnKey); eViacamKey = (Keys)Enum.Parse(typeof(Keys), Properties.Settings.Default.eViacamKey); log.Debug("PrecisionGazeMouseForm constructor completed"); }
void buttonPress() { if (selection == 1) { StartButton.StartGame(); } else if (selection == 2) { HelpButton.Help(); } else if (selection == 3) { CreditButton.Credits(); } else if (selection == 4) { QuitButton.Quit(); } }
void Update() { Classic = StartButton.GetComponent <ClickItem>().Clicked; if (Classic == true) { ClassicStart(); } Quit = QuitButton.GetComponent <ClickItem>().Clicked; if (Quit == true) { QuitGame(); } Info = InfoButton.GetComponent <ClickItem>().Clicked; if (Info == true) { InfoStart(); } Credits = CreditsButton.GetComponent <ClickItem>().Clicked; if (Credits == true) { CreditsStart(); } }
public PrecisionGazeMouseForm() { InitializeComponent(); QuitButton.Select(); // Set the default mode ModeBox.SelectedIndex = 0; controller = new MouseController(this); controller.setMode(MouseController.Mode.EYEX_AND_EVIACAM); controller.setMovement(MouseController.Movement.HOTKEY); controller.Sensitivity = SensitivityInput.Value; movementHotKey = Keys.F3; clickHotKey = Keys.F3; pauseHotKey = Keys.F10; _globalKeyboardHook = new GlobalKeyboardHook(); _globalKeyboardHook.KeyboardPressed += OnKeyPressed; Timer refreshTimer = new System.Windows.Forms.Timer(); refreshTimer.Tick += new EventHandler(RefreshScreen); refreshTimer.Interval = 33; refreshTimer.Start(); }