public override void onRespawn()
 {
     // Debug.Log(gameObject.ToString() + " : OnRespawn");
     if (porte.isDecorative != open)
     {
         porte.setOpenEndDoorCinematique(open);
     }
 }
/*	public void StopMusic() {
 *              GameObject.FindGameObjectWithTag("SoundManager").GetComponent<SoundManager>().pauseAllMusic();
 *      }
 */
    public void ouvertureGrossePorte()
    {
        Porte p = this.GetComponent <Porte>();

        p.setOpenEndDoorCinematique(true);
    }