Example #1
0
    private void OnSceneGUI()
    {
        if (isAddDoorMode)
        {
            foreach (GameObject gameObject in Selection.gameObjects)
            {
                Porte porteSelected = null;

                if (gameObject.TryGetComponent(out porteSelected))
                {
                    levier.porte         = porteSelected;
                    porteSelected.levier = levier;

                    ScriptableLevier scriptLevier = (ScriptableLevier)levier.scriptObstacle;
                    ScriptablePorte  scriptPorte  = (ScriptablePorte)porteSelected.scriptObstacle;

                    scriptLevier.scriptPorteToOpen = scriptPorte;
                    scriptPorte.scriptLevier       = scriptLevier;

                    levier.LoadScriptobstacle();
                    porteSelected.LoadScriptobstacle();

                    AssetDatabase.Refresh();
                    EditorUtility.SetDirty(scriptPorte);
                    EditorUtility.SetDirty(scriptLevier);
                    AssetDatabase.SaveAssets();


                    isAddDoorMode = false;
                    break;
                }
            }

            Selection.objects = new Object[1] {
                levier.gameObject
            };
        }
    }