public override void onRespawn() { // Debug.Log(gameObject.ToString() + " : OnRespawn"); if (porte.isDecorative != open) { porte.setOpen(open); } }
public override void onRespawn() { // Debug.Log(gameObject.ToString() + " : OnRespawn"); if (porte.isDecorative != open) { porte.setOpen(open); if (cadena != null) { cadena.SetBool("CanOpen", open); } } }