public override void onRespawn()
 {
     // Debug.Log(gameObject.ToString() + " : OnRespawn");
     if (porte.isDecorative != open)
     {
         porte.setOpen(open);
     }
 }
 public override void onRespawn()
 {
     // Debug.Log(gameObject.ToString() + " : OnRespawn");
     if (porte.isDecorative != open)
     {
         porte.setOpen(open);
         if (cadena != null)
         {
             cadena.SetBool("CanOpen", open);
         }
     }
 }