public override void onRespawn() { // Debug.Log(gameObject.ToString() + " : OnRespawn"); if (porte.isDecorative != open) { porte.setOpenEndDoorCinematique(open); } }
/* public void StopMusic() { * GameObject.FindGameObjectWithTag("SoundManager").GetComponent<SoundManager>().pauseAllMusic(); * } */ public void ouvertureGrossePorte() { Porte p = this.GetComponent <Porte>(); p.setOpenEndDoorCinematique(true); }