Example #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Danger")
     {
         Destroy(gameObject);
         PlayerUtility.setAttemptText(txt, AttemptsTracker.incrementAndGetAttemptLevelTwo());
         SceneManager.LoadScene(3);
     }
 }
    public IEnumerator Set_Attempt_Text_Minus()
    {
        KillPlayerLevelOne killPlayer = playerOne.GetComponent <KillPlayerLevelOne>();

        PlayerUtility.setAttemptText(killPlayer.txt, -5);

        Assert.AreEqual("Attempts: 0", killPlayer.txt.text);

        yield return(null);
    }
Example #3
0
    public IEnumerator Set_Attempt_Text_Plus()
    {
        KillPlayerLevelTwo killPlayer = playerTwo.GetComponent <KillPlayerLevelTwo>();

        PlayerUtility.setAttemptText(killPlayer.txt, 3);

        Assert.AreEqual("Attempts: 3", killPlayer.txt.text);

        yield return(null);
    }
Example #4
0
 void Start()
 {
     PlayerUtility.setAttemptText(txt, AttemptsTracker.getAttemptLevelTwo());
 }