Example #1
0
    private void OnPlayerMotionStatusChange(object sender, BaseEventArgs e)
    {
        var eventArgs = (PlayerMotionStatusChangeEventArgs)e;

        if (PlayerUtility.IsGrounded(eventArgs.PlayerStates) && PlayerUtility.IsInAir(eventArgs.LastMotionStatus))
        {
            AudioManager.StopSoundEffect("smb_jump-small");
            AudioManager.StopSoundEffect("smb_jump-super");
        }

        if (eventArgs.PlayerStates.Motion == PlayerMotionStatus.Jumping && !AudioManager.IsPlayingSoundEffect("smb_stomp"))
        {
            AudioManager.PlaySoundEffect(eventArgs.PlayerStates.Level == PlayerLevel.Default ? "smb_jump-small" : "smb_jump-super");
        }
    }
Example #2
0
    protected override JobHandle OnUpdate(JobHandle inputDeps)
    {
        Entities.WithAll <PlayerTag>().ForEach((ref PlayerStates playerStates, in PlayerInputData inputData) =>
        {
            if (PlayerUtility.IsInAir(playerStates))
            {
                return;
            }

            if (inputData.HorizontalInput > 0)
            {
                playerStates.IsFacingLeft = false;
            }
            else if (inputData.HorizontalInput < 0)
            {
                playerStates.IsFacingLeft = true;
            }
        }).Run();
        return(default);