private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Danger") { Destroy(gameObject); PlayerUtility.setAttemptText(txt, AttemptsTracker.incrementAndGetAttemptLevelTwo()); SceneManager.LoadScene(3); } }
public IEnumerator Set_Attempt_Text_Minus() { KillPlayerLevelOne killPlayer = playerOne.GetComponent <KillPlayerLevelOne>(); PlayerUtility.setAttemptText(killPlayer.txt, -5); Assert.AreEqual("Attempts: 0", killPlayer.txt.text); yield return(null); }
public IEnumerator Set_Attempt_Text_Plus() { KillPlayerLevelTwo killPlayer = playerTwo.GetComponent <KillPlayerLevelTwo>(); PlayerUtility.setAttemptText(killPlayer.txt, 3); Assert.AreEqual("Attempts: 3", killPlayer.txt.text); yield return(null); }
void Start() { PlayerUtility.setAttemptText(txt, AttemptsTracker.getAttemptLevelTwo()); }