}     // end method RunDiceRoll

    private void CalcNewResources()
    {
        bool       addedResource = false;
        List <int> hexIDs        = new List <int>();
        string     outputString;

        if (settList.Count == 0)
        {
            return;
        }
        foreach (SettDataScript settData in settList)
        {
            if (settData.settDataPlayer == playerList[0].playerName)
            {
                for (int i = 0; i < 3; i++)
                {
                    if (settData.settHexNeighbors[i] > 0)
                    {
                        hexIDs.Add(settData.settHexNeighbors[i]);
                    }
                }
            }
        }

        if (hexIDs.Count == 0)
        {
            return;
        }
        foreach (int pHexID in hexIDs)
        {
            switch (FindHexIDResource(pHexID))
            {
            case (int)ResourceTypes.BRICK:
                playerList[0].playerBrick++;
                addedResource = true;
                break;

            case (int)ResourceTypes.GRAIN:
                playerList[0].playerGrain++;
                addedResource = true;
                break;

            case (int)ResourceTypes.WOOD:
                playerList[0].playerWood++;
                addedResource = true;
                break;

            case (int)ResourceTypes.WOOL:
                playerList[0].playerWool++;
                addedResource = true;
                break;
            }     // end switch
        }         // end foreach (int pHexID in hexIDs)...

        if (addedResource)
        {
            UIControllerScript.DisplayPlayerResources(playerList[0].playerGrain, playerList[0].playerWood,
                                                      playerList[0].playerBrick, playerList[0].playerWool);
        }
    }     // end method CalcNewResources