}     // end method RunPhase3

    IEnumerator RunDiceRoll()
    {
        int tempDiceValue = 0;

        diceRollValue = 0;
        UIControllerScript.DisplayDiceRoll(true);
        for (int i = 0; i < 40; i++)
        {
            tempDiceValue = Random.Range(1, 7);             // should return a random value between 1 and 6
            UIControllerScript.DisplayDiceValue(tempDiceValue);
            yield return(new WaitForSeconds(.1f));
        }
        diceRollValue = tempDiceValue;
    }     // end method RunDiceRoll