Example #1
0
 public int EquipAbility(int slot, PlayerAbility ability)
 {
     // Equip and set up the new ability
     abilities[slot].abil = ability;
     abilities[slot].abil.SetPlayer(gameObject);
     abilities[slot].abil.Initialize();
     abilities[slot].onCooldown   = false;
     abilities[slot].cooldownTime = abilities[slot].abil.GetCooldown();
     abilities[slot].exclusiveUse = abilities[slot].abil.GetExclusiveUse();
     return(ability.GetCost()); // Return the cost of the added ability
 }
Example #2
0
 private void SetUpAbilityButton(int b, PlayerAbility abil)
 {
     abilityButtons[b].transform.Find("Text").gameObject.GetComponent <Text>().text     = abil.GetAbilityName();
     abilityButtons[b].transform.Find("CostText").gameObject.GetComponent <Text>().text = abil.GetCost() + " AP";
     abilityButtons[b].GetComponent <Button>().interactable = true;
     abilityButtons[b].GetComponent <Button>().onClick.AddListener(() => { SetSelectedAbility(b); });
     abilityButtons[b].GetComponent <AbilityButton>().onSelectEvent.AddListener(() => { ScrollToSelectedAbilityButton(b); });
 }