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C# (CSharp) PlayerAbility.Activate Examples
Programming Language:
C# (CSharp)
Class/Type:
PlayerAbility
Method/Function:
Activate
Examples at hotexamples.com:
1
C# (CSharp) PlayerAbility.Activate - 1 examples found
. These are the top rated real world C# (CSharp) examples of
PlayerAbility.Activate
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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UseAbility(3)
UseSwiftAura(2)
SetMp(2)
GetCost(2)
TriggerAbility(2)
GetRotatedGrid(2)
UseBandageAbility(2)
SetHp(2)
GetWireItemCount(2)
UsePowerAura(2)
IsAbilityBeingPressed(2)
ResetAll(1)
ResetAbility(1)
Reset(1)
SelectTargets(1)
SetAbilityModifiers(1)
Resetsaut(1)
StunAbilityInfo(1)
SetSkillPoint(1)
SettingState(1)
PickupAbility(1)
SwappingState(1)
SwiftAuraAbilityInfo(1)
UpdateAbility(1)
Use(1)
UseBerserkAbility(1)
UseDefenseAbility(1)
UseDisarmAbility(1)
UseDistanceAbility(1)
UseOffenseDamageAbility(1)
UseStunAbility(1)
PowerAuraAbilityInfo(1)
AbilityIcon(1)
OntakeDamage(1)
DisarmAbilityInfo(1)
ActivateAbilities(1)
ActivateAbility(1)
BandageAbilityInfo(1)
BerserkAbilityInfo(1)
CancelTargetSelection(1)
CountUp_All(1)
CountUp_AttackPower(1)
CountUp_KnockBack(1)
CountUp_ResporneTime(1)
CountUp_WireCount(1)
DeactivateAbilities(1)
DefenseAbilityInfo(1)
DistanceAbilityInfo(1)
OnInput(1)
DropAbility(1)
Frequently Used Methods
UseAbility (3)
UseSwiftAura (2)
SetMp (2)
GetCost (2)
TriggerAbility (2)
GetRotatedGrid (2)
UseBandageAbility (2)
SetHp (2)
GetWireItemCount (2)
UsePowerAura (2)
Frequently Used Methods
IsAbilityBeingPressed (2)
ResetAll (1)
ResetAbility (1)
Reset (1)
SelectTargets (1)
SetAbilityModifiers (1)
Resetsaut (1)
StunAbilityInfo (1)
SetSkillPoint (1)
SettingState (1)
PickupAbility (1)
SwappingState (1)
SwiftAuraAbilityInfo (1)
UpdateAbility (1)
Use (1)
UseBerserkAbility (1)
UseDefenseAbility (1)
UseDisarmAbility (1)
UseDistanceAbility (1)
UseOffenseDamageAbility (1)
Frequently Used Methods
PickupAbility (1)
SwappingState (1)
SwiftAuraAbilityInfo (1)
UpdateAbility (1)
Use (1)
UseBerserkAbility (1)
UseDefenseAbility (1)
UseDisarmAbility (1)
UseDistanceAbility (1)
UseOffenseDamageAbility (1)
UseStunAbility (1)
PowerAuraAbilityInfo (1)
AbilityIcon (1)
OntakeDamage (1)
DisarmAbilityInfo (1)
ActivateAbilities (1)
ActivateAbility (1)
BandageAbilityInfo (1)
BerserkAbilityInfo (1)
CancelTargetSelection (1)
CountUp_All (1)
CountUp_AttackPower (1)
CountUp_KnockBack (1)
CountUp_ResporneTime (1)
CountUp_WireCount (1)
DeactivateAbilities (1)
DefenseAbilityInfo (1)
DistanceAbilityInfo (1)
OnInput (1)
DropAbility (1)
Frequently Used Methods
UseStunAbility (1)
PowerAuraAbilityInfo (1)
AbilityIcon (1)
OntakeDamage (1)
DisarmAbilityInfo (1)
ActivateAbilities (1)
ActivateAbility (1)
BandageAbilityInfo (1)
BerserkAbilityInfo (1)
CancelTargetSelection (1)
CountUp_All (1)
CountUp_AttackPower (1)
CountUp_KnockBack (1)
CountUp_ResporneTime (1)
CountUp_WireCount (1)
DeactivateAbilities (1)
DefenseAbilityInfo (1)
DistanceAbilityInfo (1)
OnInput (1)
DropAbility (1)
Fire (1)
GetAbilityName (1)
GetAttackItemCount (1)
GetAttackPower (1)
GetKnockBackItemCount (1)
GetRespawnItemCount (1)
GetType (1)
GetWireCount (1)
Init (1)
Initialize (1)
Activate (1)
OffenseDamageAbilityInfo (1)
Example #1
0
Show file
File:
PlayerCombatActor.cs
Project:
porousnapkin/TradeRL
public void Act(System.Action callback) { activeAbility.Activate(() => callback()); }
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