PhotonStream.SendNext is a method in the C# programming language that is used in the Photon Unity Networking (PUN) framework. It allows for the serialization and transmission of data across the network by adding the specified value to the outgoing stream. This method is commonly used in multiplayer games to synchronize game state information between different clients.
C# (CSharp) PhotonStream.SendNext - 60 examples found. These are the top rated real world C# (CSharp) examples of PhotonStream.SendNext from package Droid-Soccer extracted from open source projects. You can rate examples to help us improve the quality of examples.