Example #1
0
        //********描画時のリソース変更********//
        internal override void ChangeResourceOnDraw(AdvGraphicInfo graphic, float fadeTime)
        {
            Avatar.Material = graphic.RenderTextureSetting.GetRenderMaterialIfEnable(Avatar.Material);

            //既に描画されている場合は、クロスフェード用のイメージを作成
//			bool crossFade = TryCreateCrossFadeImage(fadeTime);
            //新しくリソースを設定
            AvatarData avatarData = graphic.File.UnityObject as AvatarData;

            Avatar.AvatarData = avatarData;
            Avatar.CachedRectTransform.sizeDelta = avatarData.Size;
            Avatar.AvatarPattern.SetPattern(graphic.RowData);

            //目パチを設定
            SetEyeBlinkSync(graphic.EyeBlinkData);
            //口パクを設定
            SetLipSynch(graphic.LipSynchData);
            //アニメーションを設定
            SetAnimation(graphic.AnimationData);

            if (LastResource == null)
            {
                ParentObject.FadeIn(fadeTime, () => { });
            }
        }
Example #2
0
        //********描画時のリソース変更********//
        internal override void ChangeResourceOnDraw(AdvGraphicInfo grapic, float fadeTime)
        {
            //新しくリソースを設定
            if (LastResource != grapic)
            {
                currentObject = GameObject.Instantiate(grapic.File.UnityObject) as GameObject;
                Vector3 localPostion     = currentObject.transform.localPosition;
                Vector3 localEulerAngles = currentObject.transform.localEulerAngles;
                Vector3 localScale       = currentObject.transform.localScale;
                currentObject.transform.SetParent(this.transform);
                currentObject.transform.localPosition    = localPostion;
                currentObject.transform.localScale       = localScale;
                currentObject.transform.localEulerAngles = localEulerAngles;
                currentObject.ChangeLayerDeep(this.gameObject.layer);
                currentObject.gameObject.SetActive(true);

                animator = this.GetComponentInChildren <Animator>();
                ChangeResourceOnDrawSub(grapic);
            }

            if (LastResource == null)
            {
                ParentObject.FadeIn(fadeTime, () => { });
            }
        }
Example #3
0
        //********描画時のリソース変更********//
        internal override void ChangeResourceOnDraw(AdvGraphicInfo graphic, float fadeTime)
        {
            Dicing.material = graphic.RenderTextureSetting.GetRenderMaterialIfEnable(Dicing.material);
            //既に描画されている場合は、クロスフェード用のイメージを作成
            bool crossFade = TryCreateCrossFadeImage(fadeTime, graphic);

            if (!crossFade)
            {
                ReleaseCrossFadeReference();
                this.RemoveComponent <UguiCrossFadeDicing>();
            }
            DicingTextures dicingTexture = graphic.File.UnityObject as DicingTextures;
            string         pattern       = graphic.SubFileName;

            Dicing.DicingData = dicingTexture;
            Dicing.ChangePattern(pattern);
            Dicing.SetNativeSize();

            //目パチを設定
            SetEyeBlinkSync(graphic.EyeBlinkData);
            //口パクを設定
            SetLipSynch(graphic.LipSynchData);
            //アニメーションを設定
            SetAnimation(graphic.AnimationData);
            if (!crossFade)
            {
                ParentObject.FadeIn(fadeTime, () => { });
            }
        }
Example #4
0
        internal override void ChangeResourceOnDraw(AdvGraphicInfo graphic, float fadeTime)
        {
            patternImage.material = graphic.RenderTextureSetting.GetRenderMaterialIfEnable(patternImage.material);

            // 既に描画されている場合は、クロスフェード用のイメージを作成.
            var crossFade = TryCreateCrossFadeImage(patternImage.PatternName, fadeTime, graphic);

            if (!crossFade)
            {
                ReleaseCrossFadeReference();
            }

            patternImage.CrossFade = crossFade;

            var patternTexture = graphic.File.UnityObject as Modules.PatternTexture.PatternTexture;

            patternImage.PatternTexture = patternTexture;
            patternImage.PatternName    = graphic.SubFileName;
            patternImage.SetNativeSize();

            if (!crossFade)
            {
                ParentObject.FadeIn(fadeTime, () => { });
            }
        }
Example #5
0
        //********描画時のリソース変更********//
        internal override void ChangeResourceOnDraw(AdvGraphicInfo graphic, float fadeTime)
        {
            //既に描画されている場合は、クロスフェード用のイメージを作成
            bool crossFade = TryCreateCrossFadeImage(fadeTime, graphic);

            if (!crossFade)
            {
                ReleaseTemporary();
            }
            //新しくリソースを設定
            RawImage.texture = RenderTextureSpace.RenderTexture;
            RawImage.SetNativeSize();
            if (!crossFade && LastResource == null)
            {
                ParentObject.FadeIn(fadeTime, () => { });
            }
        }
Example #6
0
        //********描画時のリソース変更********//
        internal override void ChangeResourceOnDraw(AdvGraphicInfo graphic, float fadeTime)
        {
            Material = graphic.RenderTextureSetting.GetRenderMaterialIfEnable(Material);

            //既に描画されている場合は、クロスフェード用のイメージを作成
            bool crossFade = TryCreateCrossFadeImage(fadeTime, graphic);

            if (!crossFade)
            {
                ReleaseCrossFadeReference();
            }
            //新しくリソースを設定
            RawImage.texture = graphic.File.Texture;
            RawImage.SetNativeSize();
            if (!crossFade)
            {
                ParentObject.FadeIn(fadeTime);
            }
        }
Example #7
0
        //********描画時のリソース変更********//
        internal override void ChangeResourceOnDraw(AdvGraphicInfo graphic, float fadeTime)
        {
            //既に描画されている場合は、クロスフェード用のイメージを作成
            bool crossFade = TryCreateCrossFadeImage(fadeTime, graphic);

            if (!crossFade)
            {
                ReleaseTemporary();
            }
            //新しくリソースを設定
            RawImage.texture = RenderTextureSpace.RenderTexture;
            var setting = RenderTextureSpace.Setting;

            RawImage.rectTransform.SetWidth(setting.RenderTextureSize.x / setting.RenderTextureScale);
            RawImage.rectTransform.SetHeight(setting.RenderTextureSize.y / setting.RenderTextureScale);
            if (!crossFade && LastResource == null)
            {
                ParentObject.FadeIn(fadeTime);
            }
        }