Example #1
0
        public override bool FireEvent(Event E)
        {
            if (E.ID == "AIGetOffensiveMutationList")
            {
                int intParameter = E.GetIntParameter("Distance");
                if (intParameter <= 1 & IsMyActivatedAbilityCoolingDown(ActivatedAbilityID, ParentObject))
                {
                    GameObject gameObjectParameter2 = E.GetGameObjectParameter("Target");
                    if (gameObjectParameter2.PhaseAndFlightMatches(ParentObject))
                    {
                        List <AICommandList> list = E.GetParameter("List") as List <AICommandList>;
                        list.Add(new AICommandList("CommandSoulShunt", 1));
                    }
                }
            }
            if (E.ID == "DamageFromDecay")
            {
                int DegradateLevel = ParentObject.Stat("Level");

                if (!ParentObject.MakeSave("Toughness", (28 + DegradateLevel), null, null, "Husk Deterioration"))
                {
                    // StatShifter.SetStatShift(ParentObject, "Hitpoints", -Stat.Random(0, 3), true);
                    ParentObject.Statistics["Hitpoints"].BaseValue -= Stat.Random(0, 3);
                }
            }
            else if (E.ID == "ApplyingTonic")
            {
                if (E.GetParameter <GameObject>("Tonic").Blueprint == "UbernostrumTonic" && SetCounterUberAptitude <= 0)
                {
                    UbernostrumScaling = (int)Math.Round(Stat.Random(0.10f, 0.30f) * ParentObject.GetStatValue("Hitpoints", 1));

                    StatShifter.SetStatShift(ParentObject, "Hitpoints", UbernostrumScaling, true);
                    SetCounterUberAptitude += 1;
                }
                else if (E.GetParameter <GameObject>("Tonic").Blueprint == "UbernostrumTonic" && SetCounterUberAptitude > 0)
                {
                    UbernostrumScaling  = (int)Math.Round(Stat.Random(0.10f, 0.30f) * ParentObject.GetStatValue("Hitpoints", 1));
                    UbernostrumScaling -= (int)Math.Round(UbernostrumScaling * (SetCounterUberAptitude + 0.10));

                    StatShifter.SetStatShift(ParentObject, "Hitpoints", UbernostrumScaling, true);
                    SetCounterUberAptitude += 1;
                }
            }
            else if (E.ID == "EndTurn")
            {
                if (HuskWeakeningDuration > 0)
                {
                    --HuskWeakeningDuration;
                    if (HuskWeakeningDuration >= HuskWeakeningDuration * 0.7)
                    {
                        ParentObject.FireEvent(Event.New("DebuffsFromDecay"));
                    }
                    else if (HuskWeakeningDuration >= HuskWeakeningDuration * 0.3)
                    {
                        ParentObject.FireEvent(Event.New("DebuffsFromDecay"));
                    }
                    else if (HuskWeakeningDuration >= HuskWeakeningDuration * 0.1)
                    {
                        ParentObject.FireEvent(Event.New("DebuffsFromDecay"));
                    }
                    else if (HuskWeakeningDuration >= HuskWeakeningDuration * 0.05)
                    {
                        ParentObject.FireEvent(Event.New("DebuffsFromDecay"));
                    }
                }
                else if (ParentObject.Statistics["Hitpoints"].BaseValue <= 1)
                {
                    if (ParentObject.IsPlayer())
                    {
                        ParentObject.Die(null, null, "As your husk crumbles to dust, so do your last tethers to world as your form radiates away.", Force: false);
                    }
                }
                if (!ParentObject.HasEffect <Disintegrating>())
                {
                    ParentObject.ApplyEffect(new Disintegrating(9999));
                }
            }
            else if (E.ID == "CommandSoulShunt")
            {
                ActivatedAbilities activatedAbilities = ParentObject.GetPart("ActivatedAbilities") as ActivatedAbilities;
                activatedAbilities.GetAbility(ActivatedAbilityID).Cooldown = 24000;
                SoulShunt();
                var HuskCurrentToughness = ParentObject.Stat("Toughness");
                HuskWeakeningDuration = 1200 * Math.Min(1, HuskCurrentToughness);
            }
            else if (E.ID == "DebuffsFromDecay")
            {
                var OwnersStrength  = ParentObject.Stat("Strength");
                var OwnersToughness = ParentObject.Stat("Toughness");
                var OwnersAgility   = ParentObject.Stat("Agility");

                if (HuskWeakeningDuration >= HuskWeakeningDuration * 0.6)
                {
                }
                else if (HuskWeakeningDuration >= HuskWeakeningDuration * 0.5)
                {
                    StatShifter.SetStatShift(ParentObject, "Strength", -((int)Math.Round(OwnersStrength * 0.2)), false);
                    StatShifter.SetStatShift(ParentObject, "Toughness", -((int)Math.Round(OwnersToughness * 0.2)), false);
                    StatShifter.SetStatShift(ParentObject, "Agility", -((int)Math.Round(OwnersAgility * 0.2)), false);
                }
                else if (HuskWeakeningDuration >= HuskWeakeningDuration * 0.3)
                {
                    StatShifter.SetStatShift(ParentObject, "Strength", -((int)Math.Round(OwnersStrength * 0.4)), false);
                    StatShifter.SetStatShift(ParentObject, "Toughness", -((int)Math.Round(OwnersToughness * 0.4)), false);
                    StatShifter.SetStatShift(ParentObject, "Agility", -((int)Math.Round(OwnersAgility * 0.4)), false);
                }
                else if (HuskWeakeningDuration >= HuskWeakeningDuration * 0.1)
                {
                    StatShifter.SetStatShift(ParentObject, "Strength", -((int)Math.Round(OwnersStrength * 0.6)), false);
                    StatShifter.SetStatShift(ParentObject, "Toughness", -((int)Math.Round(OwnersToughness * 0.6)), false);
                    StatShifter.SetStatShift(ParentObject, "Agility", -((int)Math.Round(OwnersAgility * 0.6)), false);
                }
                else if (HuskWeakeningDuration >= HuskWeakeningDuration * 0.05)
                {
                    StatShifter.SetStatShift(ParentObject, "Strength", -((int)Math.Round(OwnersStrength * 0.8)), false);
                    StatShifter.SetStatShift(ParentObject, "Toughness", -((int)Math.Round(OwnersToughness * 0.8)), false);
                    StatShifter.SetStatShift(ParentObject, "Agility", -((int)Math.Round(OwnersAgility * 0.8)), false);
                }
                else if (HuskWeakeningDuration <= 0)
                {
                    HuskWeakeningDuration = (int)Math.Round(HuskWeakeningDuration * 0.7);
                }
            }
            else if (E.ID == "SuccessfulDethroning")
            {
                GameObject OriginalBody = E.GetGameObjectParameter("OriginalBody");

                var SkillAccess  = OriginalBody.GetPart <Skills>();
                var SkillListing = SkillAccess.SkillList;

                var CreatureTier          = OriginalBody.GetTier();
                var PrimaryFaction        = OriginalBody.GetPrimaryFaction();
                var FactionVar            = Factions.get(PrimaryFaction);
                var NewBodyPrimaryFaction = OriginalBody.GetPrimaryFaction();

                var ParentIntelligenceSkillAward = (ParentObject.BaseStat("Intelligence") - 10) * 4;

                ParentObject.FireEvent(Event.New("EntityHasSwappedBodies"));

                if (!ParentObject.HasSkill("Survival"))
                {
                    ParentObject.AddSkill("Survival");
                    if (!ParentObject.HasSkill("Survival_Camp"))
                    {
                        ParentObject.AddSkill("Survival_Camp");
                    }
                }

                foreach (var k in SkillListing)
                {
                    ParentObject.GetStat("SP").BaseValue += ParentIntelligenceSkillAward;
                }
                if (FactionVar.Visible)
                {
                    try
                    {
                        XRL.Core.XRLCore.Core.Game.PlayerReputation.modify(PrimaryFaction, -CreatureTier * 50, true);
                    }
                    catch
                    {
                        return(true);
                    }
                }

                if (OriginalBody != null)
                {
                    // AddPlayerMessage("Original Body: " + OriginalBody + ".");
                    // AddPlayerMessage("Parent Body: " + ParentObject + ".");

                    if (!ParentObject.HasProperName)
                    {
                        ParentObject.DisplayName = OriginalBody.DisplayNameOnly;
                        OriginalBody.DisplayName = Names.NameMaker.MakeName(ParentObject);
                    }
                    else
                    {
                        var NewName = ParentObject.DisplayNameOnly;
                        ParentObject.DisplayName = OriginalBody.DisplayNameOnly;
                        OriginalBody.DisplayName = NewName;
                    }
                    OriginalBody.GetAngryAt(ParentObject, -100);

                    PlayWorldSound("soulshunt");

                    var DifferenceVar = ParentObject.StatMod("Ego") - OriginalBody.StatMod("Ego");
                    DifferenceVar *= 5;

                    if (Stat.Random(1, 100) <= DifferenceVar && IsPlayer())
                    {
                        if (Popup.ShowYesNo("You feel the remnants of tender light pulsating within your new husk, would you like to imprint these codings upon your own animus?", false, DialogResult.Yes) == DialogResult.Yes)
                        {
                            StatShifter.SetStatShift(ParentObject, "Ego", 1, true);
                        }
                        else
                        {
                            Popup.Show("You cast the remnants away.");
                        }
                    }
                }
            }

            return(base.FireEvent(E));
        }