Example #1
0
        void MenuMonster_OnButtonUp(object sender, object arg)
        {
            int pc_index     = int.Parse(game.ScriptManager.GetVariable("pc_index"));
            int target_index = ((ButtonBox)sender).Index;
            int damage       = 0;

            PC      pc  = game.PCs[pc_index];
            Monster mon = game.Monsters[target_index];

            game.ScriptManager.InsertCommand("var target_index = " + target_index);

            string op_type = game.ScriptManager.GetVariable("op_type");

            if (op_type == "weapon")
            {
                string haveweapon = "null";


                if (pc.Weapon != null)
                {
                    if (pc.Weapon.Name != null)
                    {
                        if (pc.Weapon.Name != string.Empty)
                        {
                            haveweapon = pc.Weapon.Name;
                        }
                    }
                }
                game.ScriptManager.InsertCommand("var haveweapon = " + haveweapon);
                game.ScriptManager.InsertCommand("?var op_type # weapon var haveweapon = not_null");
                game.ScriptManager.InsertCommand("?var haveweapon = null var op_type = fight");

                //计算伤害
                int roll = Util.Roll(100000);

                double acc = pc.Accurate - mon.Missrate;
                double str = pc.Strength - mon.Physique;
                if (acc < 0)
                {
                    acc = 0;
                }
                if (str < 0)
                {
                    str = 0;
                }

                if (roll < acc * 1000.0)
                {
                    if (roll < str * acc)
                    {
                        //暴击
                        damage = (int)(pc.Damage + pc.Damage * (100000.0 - roll) / 100000.0);
                    }
                    else
                    {
                        //非暴击
                        double x = (double)pc.Weapon.Quality;
                        x /= 100.0;
                        double y = Math.Abs(1.0 - x);
                        damage = (int)(pc.Damage * x + pc.Damage * y * (100000.0 - roll) / 100000.0);
                    }
                }
            }
            else if (op_type == "item")
            {
                int  item_index = int.Parse(game.ScriptManager.GetVariable("item_index"));
                Item item       = pc.BagSee(item_index);
                //pc.BagRemove(item_index);
                if (item is BattleItem)
                {
                    BattleItem bitem = (BattleItem)item;

                    int roll = Util.Roll(100000);

                    double acc = bitem.Accurate - mon.Missrate;
                    double str = pc.Strength - mon.Physique;
                    if (acc < 0)
                    {
                        acc = 0;
                    }
                    if (str < 0)
                    {
                        str = 0;
                    }

                    if (roll < acc * 1000.0)
                    {
                        if (roll < str * acc)
                        {
                            //暴击
                            damage = (int)(bitem.Damage + bitem.Damage * (100000.0 - roll) / 100000.0);
                        }
                        else
                        {
                            //非暴击
                            double x = (double)pc.Weapon.Quality;
                            x /= 100.0;
                            double y = Math.Abs(1.0 - x);
                            damage = (int)(bitem.Damage * x + bitem.Damage * y * (100000.0 - roll) / 100000.0);
                        }
                    }
                }
                game.ScriptManager.AppendCommand("pc [pc_index] bagremove [item_index]");
            }
            game.ScriptManager.AppendCommand("monster [target_index] -hp " + damage);

            game.ScriptManager.AppendCommand("msg monster [target_index] HP-= " + damage);
            game.ScriptManager.AppendCommand("untilpress y n");
            game.ScriptManager.AppendCommand("msg");

            game.ScriptManager.AppendCommand("monster [target_index] gethp mhp");
            game.ScriptManager.AppendCommand("?var mhp < 1 msg monster [target_index] 死了");
            game.ScriptManager.AppendCommand("?var mhp < 1 untilpress y n");
            game.ScriptManager.AppendCommand("?var mhp < 1 msg");
            game.ScriptManager.AppendCommand("?var mhp < 1 monster [target_index] dead");
        }