protected override void HandleMouse(GameTime gameTime)
 {
     foreach (DrawnActor2D actor in ActiveList)
     {
         if (actor is UIButtonObject buttonObject)
         {
             if (buttonObject.Transform2D.Bounds.Contains(mouseManager.Bounds))
             {
                 if (mouseManager.IsLeftButtonClickedOnce())
                 {
                     HandleClickedButton(buttonObject);
                 }
             }
         }
     }
 }