Example #1
0
        IEnumerator CheckForInput()
        {
            GameObject[] objectsHovered;
            while (isInSelectionMode)
            {
                objectsHovered = MouseManager.DrawMouseRay();
                if (objectsHovered == null)
                {
                    continue;
                }

                foreach (GameObject obj in objectsHovered)
                {
                    if (obj.tag == "Enemy")
                    {
                        if (isInGrid(obj) && Input.GetMouseButtonDown(0))
                        {
                            DoAction(obj);
                            DisableSelectionGrid();
                        }
                    }
                }
                yield return(null);
            }
        }