protected override void Update() { _legs.Walking = true; //Move: if (KeyboardManager.KeysDown.Contains(Keys.A)) { TryStep(Directions.Left, _speed); ChangeDirectionAndImage(MobDirection.Left); } else if (KeyboardManager.KeysDown.Contains(Keys.D)) { TryStep(Directions.Right, _speed); ChangeDirectionAndImage(MobDirection.Right); } else if (KeyboardManager.KeysDown.Contains(Keys.W)) { TryStep(Directions.Up, _speed); ChangeDirectionAndImage(MobDirection.Up); } else if (KeyboardManager.KeysDown.Contains(Keys.S)) { TryStep(Directions.Down, _speed); ChangeDirectionAndImage(MobDirection.Down); } else { _legs.Walking = false; } //Update camera: Camera.Position = Sprite.Position - new Vector2(WindowChecks.Width() / 2, WindowChecks.Height() / 2); //Pull out sword: if (MouseManager.Click() && _canSword != false) { Vector2 mousePosNormal = new Vector2(MouseManager.CurrentMouseState.X, MouseManager.CurrentMouseState.Y); mousePosNormal -= Sprite.Position - Camera.Position; ObjectHolder.Create(new PlayerSword(this, (float)Math.Atan2(mousePosNormal.X, -mousePosNormal.Y))); _canSword = false; _restart_canSword.Restart(30); } //Restart _canSword: if (_restart_canSword.IsDone()) { _canSword = true; } }