Example #1
0
    public void EquipGun(Gun gunToEquip)
    {
        // Destroy the currently equipped gun
        if (equippedGun != null)
        {
            Destroy(equippedGun.gameObject);
        }

        if (gunToEquip != null)
        {
            // Create the new gun and set its parent
            equippedGun = Instantiate(gunToEquip, weaponHold.position, weaponHold.rotation) as Gun;
            equippedGun.transform.parent = weaponHold;
            if (gameObject.name == "Player")
            {
                mouseManager.ChangeCrosshair(database.items [equippedGun.GetComponent <ItemObject> ().databaseID].crosshair);
                mouseManager.ChangeMouse(true, false);
                gunManager.ammoUI.Display(true);
                gunManager.ammoUI.SetMaxAmmo(gunToEquip.clipSize);
                gunManager.ammoUI.SetCurrentAmmo(0);
            }
        }
        else
        {
            mouseManager.ChangeMouse(false, true);
            gunManager.ammoUI.Display(false);
        }
    }