Flip() public method

public Flip ( ) : void
return void
Example #1
0
        public void Move()
        {
            //If mobile is falling or its actions are locked, dont move
            if (IsFalling || Mobile.IsActionsLocked)
            {
                return;
            }

            //if user pressed left...
            if (InputHandler.IsCKDown(Keys.Left))
            {
                //and is facing right...
                if (Mobile.Facing == Facing.Right)
                {
                    Mobile.Flip();
                }

                //and move to the left
                if (IsAbleToMove)// && GameInformation.Instance.IsPlayerTurn)
                {
                    MoveSideways(Mobile.Facing);
                }
                else
                {
                    Mobile.ChangeFlipbookState(ActorFlipbookState.UnableToMove, true);
                    Mobile.PlayUnableToMoveSE();
                    return;
                }
            }
            //if the user pressed right...
            else if (InputHandler.IsCKDown(Keys.Right))
            {
                //and is facing left...
                if (Mobile.Facing == Facing.Left)
                {
                    Mobile.Flip();
                }

                if (IsAbleToMove)// && GameInformation.Instance.IsPlayerTurn)
                {
                    MoveSideways(Mobile.Facing);
                }
                else
                {
                    Mobile.ChangeFlipbookState(ActorFlipbookState.UnableToMove, true);
                    Mobile.PlayUnableToMoveSE();
                    return;
                }
            }
            else
            {
                IsMoving = false;
            }

            if ((InputHandler.IsCKUp(Keys.Left) && InputHandler.IsCKUp(Keys.Right)) || !IsAbleToMove)
            {
                Mobile.ChangeFlipbookState(ActorFlipbookState.Stand);
            }
        }
Example #2
0
        public InGamePreview(Vector2 position)
        {
            background = new Sprite("Interface/InGame/Scene/AvatarShop/InGamePreview/MiramoTown/Background", position, DepthParameter.Background);
            foreground = new Sprite("Interface/InGame/Scene/AvatarShop/InGamePreview/MiramoTown/Foreground2", position, DepthParameter.BackgroundAnim);

            mobile = new RaonLauncher(GameInformation.Instance.PlayerInformation, position);
            mobile.Crosshair.HideElement();
            mobile.HideLobbyExclusiveAvatars();
            mobile.Flip();
        }
Example #3
0
        public PlayerButton(Player Player, Action <object> OnClick, Vector2 ButtonOffset)
            : base(ButtonType.PlayerButton, DepthParameter.InterfaceButton, OnClick, ButtonOffset)
        {
            //Hide button placeholder
            spriteList   = new List <Sprite>();
            flipbookList = new List <Flipbook>();

            ButtonSprite.Color = Color.Transparent;
            this.Player        = Player;

            //Since the button elements dont update, the screencenter
            //must be added in order to create the right position
            //on the elements
            ButtonOffset += Parameter.ScreenCenter;

            int sidePositionFactor = (Player.PlayerTeam == PlayerTeam.Red) ? 1 : -1;

            PlayerStatus = new Flipbook(
                ButtonOffset + new Vector2(82 * sidePositionFactor, 0),
                new Vector2((296 / 4) / 2, 76 / 2),
                74, 76, "Interface/StaticButtons/GameRoom/Player/StatusMarker",
                PlayerStatusPreset[Player.PlayerTeam][Player.PlayerRoomStatus],
                DepthParameter.InterfaceButtonIcon);
            flipbookList.Add(PlayerStatus);

            PlayerStatusText = new Flipbook(
                ButtonOffset + new Vector2(78 * sidePositionFactor, 28),
                new Vector2((150 / 3) / 2, 16 / 2),
                50, 16, "Interface/StaticButtons/GameRoom/Player/StatusText",
                PlayerStatusTextPreset[Player.PlayerTeam][Player.PlayerRoomStatus],
                DepthParameter.InterfaceButtonText);
            flipbookList.Add(PlayerStatusText);

            spriteList.Add(new Sprite("Interface/StaticButtons/GameRoom/Player/Shadow",
                                      ButtonOffset + new Vector2(-20 * sidePositionFactor, 33),
                                      DepthParameter.Mobile - 0.01f));

            Mobile = ActorBuilder.BuildMobile(Player.PrimaryMobile, Player, ButtonOffset + new Vector2(-20 * sidePositionFactor, 7), false);
            Mobile.Rider.Update();

            if (Player.PlayerTeam == PlayerTeam.Red)
            {
                Mobile.Flip();
            }

            Nameplate = new Nameplate(Player, Alignment.Left, ButtonOffset - new Vector2(100, 47));

            Mobile.MobileFlipbook.JumpToRandomAnimationFrame();
        }
Example #4
0
        public void Move()
        {
            //If is falling, dont move
            if (IsFalling)
            {
                return;
            }

            Vector2 movVector = Mobile.Position - DesiredPosition;

            //and move to the left
            if (movVector.X > 0)
            {
                if (Mobile.Facing != Facing.Left)
                {
                    Mobile.Flip();
                }

                MoveSideways(Mobile.Facing);
            }
            else if (movVector.X < 0)
            {
                if (Mobile.Facing != Facing.Right)
                {
                    Mobile.Flip();
                }

                MoveSideways(Mobile.Facing);
            }
            else
            {
                if (Mobile.Facing != Mobile.SyncMobile.Facing)
                {
                    Mobile.Flip();
                    //Mobile.Facing = Mobile.SyncMobile.Facing;
                }
            }

            Vector2 movVector2 = Mobile.Position - DesiredPosition;

            if (movVector.X == movVector2.X)
            {
                if (IsMoving && sidewaysDelayTimer > Parameter.TankMovementSidewaysDelay)
                {
                    IsMoving = false;

                    Mobile.Position = DesiredPosition;
                }

                if (Mobile.SyncMobile.ContainsAction(SynchronizableAction.UnableToMove))
                {
                    Mobile.PlayUnableToMoveSE();
                    Mobile.ChangeFlipbookState(ActorFlipbookState.UnableToMove, true);
                }
                else
                {
                    Mobile.ChangeFlipbookState(ActorFlipbookState.Stand);
                }

                if (IsReadyToDequeue)
                {
                    DesiredPosition = DesiredPositionQueue.Dequeue();
                }
            }
        }