Example #1
0
    /// <summary>
    /// メインループ
    /// メインループを外だしにすっか
    /// </summary>
    /// <returns></returns>
    IEnumerator MainLoop()
    {
        var core = new Mobile();
        var pressed = new List<ButtonWithReelIndex>();
        var betCoins = 0;

        // マシンからのコールバック群

        Action<int> Payout = (coinCount) =>
        {
            // sorottaは役が揃った=1 揃わなかった=0
            var sorotta = coinCount > 0 ? "1" : "0";

            // 押し順をFSMにストア
            var msg = String.Join("", pressed.Select(pr => (pr.Button + 1).ToString()).ToArray());
            msg += sorotta;
            var fsmStr = SlotMachineStateFsm.FsmVariables.FindFsmString("PressOrder");
            fsmStr.Value = msg;

            SlotMachineStateFsm.SendEvent("Payout");
        };

        Action<int> ReelStart = (yaku) =>
        {
            SlotMachineStateFsm.FsmVariables.FindFsmInt("Yaku").Value = yaku;
            Yaku y = (Yaku)yaku;
            Debug.Log("クライアント成立役:" + y.ToString());
            pressed.Clear();
            betCoins = 0;
        };

        Action<int, int> ButtonStop = (button, reelIndex) =>
        {
            //Debug.Log("ButtonStop:" + button + "," + reelIndex);

            var p = new ButtonWithReelIndex()
            {
                Button = button,
                ReelIndex = reelIndex
            };

            var table = new[]
            {
                new
                {
                    index = 0,
                    fsmInt = SlotMachineStateFsm.FsmVariables.FindFsmInt("ReelIndex0")
                },
                new
                {
                    index = 1,
                    fsmInt = SlotMachineStateFsm.FsmVariables.FindFsmInt("ReelIndex1")
                },
                new
                {
                    index = 2,
                    fsmInt = SlotMachineStateFsm.FsmVariables.FindFsmInt("ReelIndex2")
                },
            };

            // ボタン押下リール位置をFSMにストア
            var fsmInt = table.Where(e => e.index == button).First().fsmInt;
            fsmInt.Value = reelIndex;

            // すでにボタンが押下してあるなら登録しない
            if ( pressed.Any(prs=>prs.Button==button))
            {
                return;
            }

            pressed.Add(p);

            if( pressed.Count == 3)
            {
                // 3ボタン押した
                SlotMachineStateFsm.SendEvent("AllButtonPushed");
            }
        };

        Action<int> KeyTrigger = (key) =>
        {
            //Debug.Log("Key:" + key);
        };

        Action Bet = () =>
        {
            betCoins++;
            SlotMachineStateFsm.FsmVariables.FindFsmInt("BetCount").Value = betCoins;

            if (betCoins >= 3)
            {
                //Debug.Log("Bet:" + betCoins);
            }
        };

        var callbacks = new CallbackToController() {
            Payout = Payout,
            ReelStart = ReelStart,
            ButtonStop = ButtonStop,
            KeyTrigger = KeyTrigger,
            Bet = Bet
        };

        while (true)
        {
            try
            {
                core.exec(callbacks);
            }
            catch (Exception e)
            {
                Debug.Log(e);
            }

            if (IsAllReelStopped() && Is4thReelStopped())
            {
                slotMachineState.PlayEnd();
                SlotMachineStateFsm.SendEvent("AllReelsStopped");
            }

            yield return new WaitForSeconds(0.02f);
        }
    }