void Awake () { goal = GameObject.FindGameObjectWithTag ("Goal"); tile_grid = GameObject.FindGameObjectWithTag ("TileGrid").GetComponent<TileGrid> (); m_animator = GetComponent<Animator> (); m_mobSound = GetComponent<MobSound> (); goal_position = transform.position; }
void Awake() { base.Awake(); _sound = GetComponent <MobSound>(); GameManager manager = FindObjectOfType <GameManager>(); manager.mobs.Add(this); _target = manager.chicken.transform; _rigidbody = GetComponent <Rigidbody>(); }