public override void onDeath() { waveController.StartWave(); _mobAnimation.Death(); _mobSound.MobDeath_Sound(); _mobInitialization.Deactivate(); }
public override void onDeath() { bossCreate.CheckBossAvailable(); _mobAnimation.Death(); _mobSound.MobDeath_Sound(); _mobInitialization.Deactivate(); showMobCount.ShowCount(); }