Example #1
0
    private void Update()
    {
        float currentTime = Time.time;

        if (currentTime >= _nextAttackTime)
        {
            Vector3 targetPosition      = target.position;
            float   _distanceDifference = Vector3.Distance(targetPosition, transform.position);

            if (_distanceDifference <= _attackDistance)
            {
                characterHealth.TakeDamage(_damage);
                _nextAttackTime = currentTime + _attackDelay;

                _mobAnimation.Attack();
                _mobSound.MobAttack_Sound();
            }
        }
    }