// Start is called before the first frame update
    void Start()
    {
        gridMaker.Init();
        meshLoader.Init();
        meshLoader.MakeMesh();

        for (int i = 0; i < meshLoader.meshObjcts.Length; i++)
        {
            meshLoader.meshObjcts[i].transform.position = gridMaker.grid[i].position;
        }
    }