/*
     * loadPatient() starts the loading of a patient. The event Event.PATIENT_Loaded calls this methode and the loading will be finished
     */
    private static void loadPatientFinish(object obj = null)
    {
        // Start parsing the DICOM directory:
        //PatientDICOMLoader mPatientDICOMLoader = GameObject.Find("GlobalScript").GetComponent<PatientDICOMLoader>();
        //mPatientDICOMLoader.loadDirectory(entry.dicomPath);

        DICOMLoader.instance.setDirectory(entry.dicomPath);

        // Load model in the directory:
        MeshLoader mModelLoader = GameObject.Find("GlobalScript").GetComponent <MeshLoader>();

        mModelLoader.LoadFile(entry.meshPath);
        loadingLock = false;
    }