public void TestOptimizeMesh() { //TODO: better test //var fileName = TWDir.GameData + "\\Core\\TileSet\\ts001sg001.obj"; var fileName = TWDir.GameData + "\\TileSet01\\GreyBrick_RoofX_01\\GreyBrick_RoofX_01.obj"; var mesh = MeshLoader.LoadMeshFromObj(new System.IO.FileInfo(fileName)); var optimizer = new MeshOptimizer(); var optimized = optimizer.CreateOptimized(mesh); }
public void Setup() { mesh = MeshLoader.LoadMeshFromObj(new FileInfo(TWDir.GameData + "\\Core\\Barrel01.obj")); }
public void TestLoadMesh() { var mesh = MeshLoader.LoadMeshFromObj(new System.IO.FileInfo(TestFiles.BarrelObj)); }